View Full Version : Warrior (with balls) now with pictures!!!
third eye 02-02-2003, 05:14 PM Okay, let's try this again, ....
Hi all,
here's some pictures of a model I'm working on...
(I posted this as well on the new CGChannel forum, so if you already saw them I apologise)
Let me know what you think
cheers
stefan
http://www.antenna3d.com/WIP/images/Warrior 01.jpg
http://www.antenna3d.com/WIP/images/Warrior 02.jpg
http://www.antenna3d.com/WIP/images/Warrior 03.jpg
http://www.antenna3d.com/WIP/images/Warrior 04.jpg
you can find some wireframes here:
http://www.antenna3d.com/WIP/warrior.htm
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Zmaster
02-02-2003, 05:29 PM
gg work i prefer the version without texture,work more on the skin texture
Tommi
02-02-2003, 05:32 PM
Hi thirdeye! Once again: I'm still pretty confused... how many thirdeyes are out there??? And where is your alien queen?
And once again I must say: Your model looks GREAT! :bounce:
JohnR
02-02-2003, 05:35 PM
WOW:eek:
hehe I like how its modelled, hmmm but the texture is very boring, its the same texture in all the body, you should maybe put some on wrinkles her face. Keep going !!!
DeathCarrot
02-02-2003, 06:21 PM
hehe, you thirdeyes certainly have skill! :bounce:
Zmaster
02-02-2003, 06:37 PM
please put a wire
oracrest
02-02-2003, 07:38 PM
looking really good, i like the head, he looks like he could f##k $#!+ up. Try working a little more on the chest area. Right now it looks like he has 'cottage cheese' pecs.:buttrock: :airguitar
Shadowsdancing
02-02-2003, 08:22 PM
That's one mean looking dude!!
What Program are you using for him??
third eye
02-03-2003, 07:08 PM
Hi there,
here's some wireframes. I'm using 3dsmax 5 and poly-object.
I'm trying to avoid the typical smooth bodybuilding-look.
He has to look like he's been through a lot of battle(damage),
and I prefer the feeling of bones sliding under the skin.
A physique more resembling an old oaktree than a babies bottom!
The model is not textured (just slapped on a diffuse map
for the tattoo)..it's got basically just one color (the lights are
providing the color)...but it has a little bit of displacement
to provide some more "irragularity" to the surface.
Maybe (just maybe!!!) I need to subdivide the lower chest-area
a bit more to react better with the displacement.
see you
[SIZE=1]
http://www.antenna3d.com/WIP/images/Warrior%2005.jpg
http://www.antenna3d.com/WIP/images/Warrior%2006.jpg
http://www.antenna3d.com/WIP/images/Warrior%2007.jpg
monkeysweat
02-03-2003, 07:36 PM
This is a very cool, and mean looking dude. Yea, the skin shader needs some help, as do his pecs. I like the more powerful, less cut look though, very nice. Were the smaller wrinkles done with the bump map?
third eye
02-07-2003, 08:01 PM
I only used a bumpmap for the veins on the hands.
The little lumpy irregularities, like you see on the side
of the arms, or more notibly on the side of the lower legs
and knees is displacement.
"!!tierra tragame!!"
IDownupI
02-07-2003, 10:06 PM
I think he can have A BIG SCARE over the body ...
okey simple and easy
WARNING MY PAINT SKILLZ ARE BAD
http://217.211.125.193/23.jpg
Temporal
02-07-2003, 10:20 PM
That's a really great model there thirdeye, I thought I was look at a model from The Mummy for a second :D
But I think I could have done without seeing his, you know . . . :surprised:
Nice job.
Not sure why you modeled his wanker if you were going to cover it up, but each to his own...
Why is the jaw not contiguous with the neck? Right around the ear the jaw breaks of and goes into the head.
Terminator
02-07-2003, 11:42 PM
Like i have said in cg channel :) yur work rocks man cant wait to see it textured and animated although i would have preferred to have him COVERED up at all times... (shudder) but besides that i cant seem to find any faults 2 thumbs up :buttrock:
ThirdEye
02-08-2003, 12:17 AM
yeah, a lot of thirdeyes here :p
carefulconan
02-08-2003, 12:48 PM
Very cool.
American Indian inspired.?
I think i saw this guy play stand in, at a chilli peppers concert
but i was pretty drunk...
Good stuff.
third eye
02-08-2003, 04:24 PM
....scar on chest is good idea!
I wasn't directly thinking about American Indians, more
in the direction of a Djengis Kahn type.
Although I was thinking of those amazing photographs
Edward S. Curtis made of American Indians a century ago,
when I did the grayscale version...
pfff!...and what can I say about his digging equipment....
testosterone is what drives that guy...I just couldn't model
him without coconuts, that just wouldn't have been fair on
my part!
....plus it can create some very interesting secondary animation!
;)
draconix
02-08-2003, 04:58 PM
Very good, can't wait to see it textured. The animation should be... interesting.
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