living3d
10-04-2006, 08:33 PM
I wanted to fill the room with nonhomogeneous smoke concentrating in a direct light shafts. And instead of a local rich puffs i was getting many little splotches. Experimenting much time i came to a conclussion that, unfortunely, parti_volume shader depends on a scene scale. I get somthing acceptable but scene was tiny. Does that mean that i can't obtain desirable result if my scene has real size?
Any suggestions would be great :)
Any suggestions would be great :)
