View Full Version : character: girl
Her name is HARUKA, age 25. My first female
Currently, i'm just trying to get my modeling demo reel done in a month and Haruka is one of my characters in the reel:bounce:
Software: xsi v3.01
:beer: :beer:
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rexfang
02-03-2003, 03:47 AM
Show me more picture about your model.....hmm....i think the nose is kind of strange ..... i think you should take look at your model again.
That's what we think....( nigel and me)
keep going man.....working harder and harder.......Ja Yo!!
emailsux
02-03-2003, 03:54 AM
Great work so far. The nose deffinatlly needs some work. Im not to sure what kind of lighting you used but it is realy flatting out your model. Next time put a higher quality render up for your post because it takes alot away from your model. Good stuff kepp it up dude.
:beer:
CENOBITE
02-03-2003, 04:15 AM
You might want to think about making the eyes actual spheres instead of flat textured polys. It will then look quite realistic. In that case this belongs in the WIP part of the forums. Keep up the good work. Oh yah... post more of the character... :applause:
dbach
02-03-2003, 06:08 AM
You going to VFS? What class you in? Anyways, I think the eyes are a little far apart, and the fleshy bit of the nose is to big also the nostral holes should be closer to the outside edge and rounded more. I know this probably isn't your major concern for a post like this but simple 3 point lighting can realy improve the look of a modle and if I am not mistaken I think you have some ambiant light in this shot, removing it can really bring out the color in the eyes. Nice gob on the overall face shape I realy like the jaw line and the hairstyle is coming along quite well.
Nice job for a first female modle they are quite difficult to pull off right.
Let me know If you use any of the suggestions, and let me know how it turns out.
Out,
Don
3D36
Anim8rJB
02-03-2003, 06:35 AM
Nice work so far. Remember, the nose needs holes so that she can actually breathe.
J
Thanks guys, i really apprecite your suggestions:D :scream: :eek: and right, the nose dose look flat on the bottom and it's too traigular not realistic. Addition, for the rendering, i used the HDRI render based on the accuracy of phton 10,000 that's why it flaten out the image so much. but definatly i'll try more different renders and FIX the nose:thumbsup:
:wavey: :wavey: :wavey: :wavey:
wgreenlee1
02-03-2003, 10:38 AM
:thumbsup:
mihkeltt
02-03-2003, 10:45 AM
she has the jackson nose i think, otherwise nice
Michael Chen
02-03-2003, 11:53 AM
The overall figure looks nice (in terms of the outline) :)
Sorry to say, but man you got to work on the nose and eye brow. (no offense, just an opinion)
This is my girl without HDRI rendering. hope you can see my modeling and my texturing more clear.
and, i'm open to suggestions. thank your for the input. :applause:
Software: xsi v3.01
"dbach": Thank you for your suggestions. The ambient in my scene is all based on zero. :)
:wavey: :wavey: :wavey: :wavey:
davids
02-03-2003, 01:14 PM
Looks great! i Love the hair! keep up the good work!:buttrock:
dbach
02-03-2003, 09:36 PM
The changes you made have really helped, Keep it up. Oh, and if you have the opportunity talk to Sean and Casy they are full of ideas and advice.
Out,
Don
Securitron
02-03-2003, 10:38 PM
she looks like micheal jackson :p
"dbach": thanks for your reply :beer: :beer:
"Securitron": i know, the first one really dose look like M jackson because of her "modeled" nose:annoyed: , but what would you think of the second one i posted after??:hmm:
"rexfang": thanks, i'll spend sometime on the lighting and show you guys
:wavey: :wavey: :wavey: :wavey:
rexfang
02-03-2003, 10:45 PM
yeah man...i like the lighting of the second pic you have in here........i think the HDRI lighting is not really suite for your character render.....try to make good lighting and i think the character will turns up good.
keep it on....:buttrock:
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