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ChuckWadey
10-04-2006, 02:20 PM
Chuck Wadey is entered in the "Eon Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/eon/view_entries.php?challenger=11764)

Latest Update: Final Image: Guests of the Axis Nader
http://features.cgsociety.org/challenge/entries/14/11764/11764_1169767200_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4155911#post4155911)

ChuckWadey
10-04-2006, 02:47 PM
Alright! I've been watching the challenge area for months waiting for a new one to kick off. This'll be my first go at it. Wish me luck.

Now to find a copy of that book...

Nekomouse
10-15-2006, 01:46 AM
Good luck!

ChuckWadey
12-09-2006, 06:03 PM
The book: I finished the whole thing. I'm a bit of a slow reader, so it took me until early December. I love hard core sci-fi, Frank Herbert and Vernor Vinge. If nothing else, this challenge has introduced me to another great author.

I can realistically do an illustration in one weekend, so I don't think the deadline will be a problem, but only if I can come up with a concept and composition first. It's a challenge for an illustrator to interpret a novel of this scope in only one image. You either have to pick a single moment and let go of all the coolness that happened in other scenes or you do a Struzan style movie collage. The problem with the collage is that it's artificial and can sacrifice real character interaction and story - but at least you get to paint all the cool stuff you want.

To get started I just began drawing a bunch of little compositions (17 so far). At first I didn't even worry about who the people were or whether compositional elements were spaceships or cities. I was just trying to see if anything would grab me on an abstract level. Eventually some of thumbs got a little more specific and I picked my favorite 6 to post and talk about here. Let's see if I can sort this out...


http://features.cgsociety.org/challenge/entries/14/11764/11764_1165687425_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1165687425_large.jpg)

Thumbs:

6 - This one is still the most abstract but there's something about it that I really like. It looks like the death is blooming on Earth in the lower left and some kind of fiery plasma is connecting it to what probably should be the rock in the background on the right. I think the singularity is cutting across in back and maybe the Thistledown has just blasted through the cap and into Earth orbit. I'd have to think more about who the characters are on the right and what they're standing on.

3 - The top horizon is earth and the death. As your eye moves down, the background transitions into one of the rock's chambers. I think this would be a great angle to draw the city of Alexandria because you'd really be able to feel that it's on the inside of a cylinder. In the center the characters are standing on some kind of platform that intercepts the singularity. Up from the bottom, the supernova is racing through the Way.

4 - This is the moment in the story when Lanier's crew has been taken aboard Axis City during their Vasquez rescue mission. I think this scene gives me the widest range of characters, aliens and vehicles that all came together at the same time, so I wouldn't have to collage in elements. It also gives a good ceiling perspective of the Way. I think Patricia, Olmy and Frant are in the foreground left and Lanier's crew exits vehicle center right.

14 & 10 - These thumbs both depict the climax where Patricia is opening a gate with the aid of Lanier and Olmy partials while the supernova bears down on them. 10 collages in other city and space elements while 14 just tells it straight.

ChuckWadey
12-09-2006, 06:06 PM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1165687608_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1165687608_large.jpg)

I think 14 is the simplest and most powerful of the entire bunch. I probably should move ahead with it, but I don't want to give up on all the other cool aliens and spaceships... maybe I can overlay something without destroying the emotional impact.

11 - Again, Patricia opening gate with partials and supernova. This one pulls back so that you get the broader epic space scope, but I think you loose the character interaction. Tough one.

ChuckWadey
12-09-2006, 07:35 PM
duplicate post

Hideyoshi
12-09-2006, 10:28 PM
Oooh, this is going to be a good one! :)

ChuckWadey
12-09-2006, 10:55 PM
duplicate post

beelow
12-10-2006, 02:43 AM
Good thumbs Chuck! Good luck with your entry, I know this will be a good one!:thumbsup:

ChuckWadey
12-19-2006, 05:17 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1166505438_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1166505438_large.jpg)

I settled on doing the scene from my thumb #4. The thing with my thumbs is that I drew them from memory without referring back to the text. Before moving on to the final drawing, I re-read the scene (Chpt. 42, pgs.297-301) and discovered my sketch didn't look anything like the event described in writing. On the up side, the text had a ton of details that I hadn't remembered and it gave me so much new material to work with now that I have chosen the moment of my illustration.

I drew different elements on separate sheets of paper using a light box. Next step will be compositing them together in Photoshop.

ChuckWadey
12-19-2006, 05:19 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1166505553_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1166505553_large.jpg)

This is the enviroment I'm basing my composition around. It's the V/STOL being guided into the inspection hangar by a Flaw maintenance vehicle.

ChuckWadey
12-19-2006, 05:20 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1166505654_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1166505654_large.jpg)

This is the final line art after compositing all of the elements together. I have some more minor tweaking to do with gestures, costumes and expressions, but overall I'm pretty happy with the piece so far.

ChuckWadey
12-19-2006, 05:22 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1166505768_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1166505768_large.jpg)

I've started to lay in some quick values over the drawing.

Hideyoshi
12-19-2006, 05:34 AM
Very cool! Can't wait to see it develop!

Trybal
12-19-2006, 06:07 AM
I think your most recent images are stronger than your original concepts, and that you're moving in a good direction with it.

pkneeshaw
12-19-2006, 10:35 AM
Nice idea like it alot. looking forward to the final image.

kazziu
12-19-2006, 11:19 AM
This lineart you have so far is just gorgeus... keep up the fantastic work.

rawwad
12-19-2006, 11:49 AM
Nice to see you here, great progres, I looking foward to see final:thumbsup:

ChuckWadey
12-19-2006, 06:16 PM
Thanks guys. I took too long to read the book and get to this point, but now that I'm over the hump and have a drawing, I expect the rest to come relatively fast and easy.

Rawwad: Yeah, you ca.org guys... you, hideyoshi, beelow... This is the first work I've posted here. I miss c.o.w. and c.h.o.w.

bandro
12-19-2006, 10:35 PM
Personally i enjoy any kind of tech design so i love your technically detailed style but maybe you could push it a little bit more so it looks more futuristic; so advanced that, even being human seems alinigenous to ours (just suggesting)
good luck!! my friend

ChuckWadey
12-20-2006, 05:25 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1166592346_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1166592346_large.jpg)

I usually try not to go too far in grayscale because it muddies things when I introduce color. In this case there are so many details I wanted to keep tweaking that I stayed in b&w a little longer. I'll start some color washes tomorrow.

icedeyes
12-20-2006, 12:06 PM
Very nice sketch... can't wait for the colored version... The frant looks unique...

Hideyoshi
12-20-2006, 04:19 PM
everything works well with this one! There is a good amount of 'story-telling layers' in your piece with lots to explore. Can't wait to see a stronger value break-up separating the different depth areas :) Me, I would punch up the atmospheric perspective quite a lot here -think it would look good...

RaresH
12-20-2006, 04:47 PM
Nice line work! The character designs look pretty cool too. As far as composition goes, your earlier sketches are stronger. It maybe the values you used or the dynamic poses you chose but overall your use of spaced is better utilized in youre earlier sketches. Try placing one of your characters farther into the background a little and another closer to the viewer just to see how that might look.

Also the female character has a wary expression on her face and doesn't seem to go well with her pose i think. Looking foreward to see where you take this piece.

ChuckWadey
12-20-2006, 07:12 PM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1166641933_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1166641933_large.jpg)

Here's my first color pass. Things'll continue to get a lot tighter and the linework will integrate and dissapear into the painting over the next few updates. I'm also eventually going to add some FX of picted graphics. Thanks for comments.

OKMER
12-20-2006, 10:54 PM
No crits so far from me, this is just amazing, i love it!
somehow i feel a european comic style in there that i just love!
thumbs up!

walrus
12-20-2006, 11:11 PM
Nice work so far, and nice colors. i like that you're illustrating a scene that few others (if anyone) are doing. One thing I really liked in some of your earlier posts was the way the maintenance ship behind the VSTOL was dark and creepy looking and really stuck out by having a different value than the rest of the scene. That aspect of the piece is getting a bit lost in the more recent colorized versions.

Good luck with it!

-mike

shattered-fx
12-21-2006, 02:13 PM
Hi Chuck,

These are nice lineart! and the the initial coloring looks interesting as well.:)...Good Luck man!..

-raffy


my EON entry

ICHOMA
12-21-2006, 05:39 PM
I like the colors and the ambience of technology.

ChuckWadey
12-23-2006, 05:38 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1166852290_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1166852290_large.jpg)

This is maybe half way through the painting. I've been mostly working on the foreground but there's a lot more to go.

ChuckWadey
12-23-2006, 05:47 PM
Since this is a sharing / learning forum, I thought I should drop in a quick note about how I work. Though I paint in Photoshop, I like to work as flat as possible. This isn't to say that I don't use layers, I just use them when I need them and then flatten them back down so that I'm never lost in a huge stack. Working this way keeps the file very light so that it's easy to flip or spray over large areas and it's seems a little more akin to traditional acrylic and board. You could say that I took a lot away from the Ryan Church Gnomon DVDs. If you're interested in more detail, I have an online tutorial here: http://www.conceptart.org/forums/showthread.php?t=79449


bandro: Thanks! The story has some humans from the future and some humans from 2005 (last year). So I can't make the lady up front look much more futuristic because she's one of us. However, I am trying to push it with Olmy the homomorph standing next to her.

icedeyes: Thanks, I'm glad you find the frant interesting. Just don't ask me to put pants on it (like I've read in other threads), they don't wear any.

Hideyoshi: Yes, atmospheric perspective is one of the funniest things to do in painting. It usually comes later for me because of the way I build up my illustrations. I'm going to have to think about how to use it in this one because I want to keep the flaw maintenance vehicle a deep black so that it really punches out (as per Walrus's comment).

RaresHalmagean: Sorry that you liked the earlier stuff better, but I've gotta push ahead to finish. My decision was that the story aspect would be better served by illustrating a complete scene as it happened, rather than collaging up a movie poster. I hoping to address some of the use of space issues with picted graphics (projected holographics) later.

OKMER: Thanks! Probably the watercolory feel of my first color pass. It's probably dissipating now that the rest of my paint is building up, nothing against European comics.

walrus: Thanks, you were right. The flaw maintenance vehicle has it's darker values back now.

idyeaah: Thanks Raffy.

ICHOMA: Sweet. Me too.

nwiz25
12-26-2006, 01:48 PM
hey dude! wishing u and ur family a very merry christmas! :bounce: :love:
http://nwiz25.cgsociety.org/gallery/444492/

cheers! :beer:



> simply stunning work man! :eek: loved it to the core! :love: cant wait to c the final draw! :bounce: good luck mate! :thumbsup:

walrus
12-26-2006, 02:56 PM
Chuck - Hey, looking good. The bug-maintentance ship really stands out now. Whatever you did, it works... now you may want to think about where else to do the same thing. One thing you may want to consider trying is a test: turn your image into a greyscale and see what pops out (or doesn't.) I'm assuming you'd like the main characters in the foreground to realy read strongly. Taking out the color and just looking at the values might help you see where you can punch up the values to make it read more clearly.
Anyhow, just an idea. Hope it helps...
Keep on coming along with it, and good luck!

-mike

Falcorr
12-27-2006, 05:03 PM
Good job. I think you captured the essence.

3 words

Finish and win

:)

ICHOMA
12-27-2006, 10:49 PM
Excellente coloring technique.
congratulations.

good luck!

ChuckWadey
12-28-2006, 05:56 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1167285414_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1167285414_large.jpg)

Most things are in place now. In future uploads I'm going to do a new background out the window top left, give Patricia a new head, and tweak values and saturation overall for a cleaner read.

ReinaldoRomero
12-28-2006, 06:16 AM
Very good style Chuk, I like the colors a lot, the composition looks very good and it sure be improved if you change the saturation values but there is one thing I think you could improve, the main characters are in the first plane but there is no interaction whit anything else in they composition, the look like if they were just put over there... maybe if you add an element over them or something could improve it, also frant is in a very wear perspective and the shape lower part of the leg looks like a feet to me, i feel like frant is flying or like he stands in the bottom end of the composition. Just my opinion, hope this critics will help you.

Good luck mate!:thumbsup:

ChuckWadey
01-02-2007, 06:33 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1167719604_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1167719604_large.jpg)

This post is more or less the final image, minus a little tuning. I've posted it larger this time with higher compression. The biggest difference since the last update is that I shot photo reference for repainting some of the heads. Patricia's original head was pushing the whole image in a cartoony direction that I didn't like. Any suggestions on this final stage will be greatly appreciated as I prepair to turn in the assignment. Thanks for all the comments thus far.

Pixelschumi
01-02-2007, 07:24 AM
This is really awesome. Everytime, when I look at this image I find new details. You have a great style. It reminds me a little bit of the illustrations from Alfred Kelsner or Johnny Bruck.

:applause:

LightSovereign
01-02-2007, 09:25 AM
ahh, its very very detail intensive already!. awesome vehicle design!. At this stage i think Olmy needs a little more work (specifically his head), since much work has gone into patricia, it would be nice to get his flesh tones more accurate aswell, you can see the different levels if you know what i mean. otherwise, great work done in a short space of time.

Cheers

Marley

ICHOMA
01-02-2007, 03:04 PM
Excellent work budy.
I thin Patricia looks better with this new angle on her face.
I love your technique, hope I can learn some day.

regards

Hideyoshi
01-02-2007, 04:04 PM
gorgeous changes! Love the new head, love the detail madness and just everything! :)

Trybal
01-02-2007, 05:17 PM
It's shaping up nicely. Good job. :thumbsup:

ICHOMA
01-02-2007, 05:50 PM
The new heads look perfect to me.

naetronic
01-02-2007, 06:41 PM
wow so many new design elemets! youv'e really got an eye for detail, especially the design of the main ship, very cool stuff, the new update, #38, was a huge improvement. Just a suggestion here: if its glass that Patricia and the gang are looking through maybe try adding some subtle reflections; It looks like you started to do that with the Eon sign down in the right corner... maybe a slight glare coming from the light above the main ship or something. Anyway fantastic job thus far! Best of luck to you:thumbsup:

ChuckWadey
01-05-2007, 01:02 AM
1) Any thoughts on the size of Suli Ram Kikura (the lady in back with the American flag on her shoulder)? My wife insists that she's too small. Maybe it's that her top half is too small compared to her bottom half.

2) I just did a quick update on my CGportfolio, adding a few promotional compilations and deleting the embarrasingly old art.


nwiz25: Actually this is only the bottom corner of my piece, you'll have to wait 'till the deadline to see my full composition... No, I'm just teasing. See how you'd feel? Thanks for all the emoticons and Christmas cheer.

walrus: Yes, it's a good trick. The values are a little better organized now, but it's still on the busy side. I'll keep massaging it a little.

Falcor_: WooHOo! That's quite the vote of confidence - and before I fixed the head even! I hope you agree it's better now.

ICHOMA: Thanks. Give it a try and ask me any questions.

ReinaldoRomero: I think interaction between the planes is much imporved with the new head position. Unless you think eye contact isn't enough. The frant is still going to get some more paint treatment. I'll see if I can do something about the leg problem you mention. Thanks for your eyes.

Pixelschumi: Thanks for the introduction to a few artists that I didn't know about. I've been told before that I have an "old school" style. I'm not sure where that comes from, or even if it's true considering that I paint exclusively on the computer.

LightSovereign: Yeah, Olmy's still a little cartoony, isn't he? I'll try to hit him again. Thx!

Hideyoshi: Thanks. There was a point when I didn't think I was going to make it for time - that's why I keep trying to push you a little.

Trybal: Thaaaank you.

NathanLB: Hmmm, actually it's not glass. Which brings up the opposite point: how do I make people know that it's not glass? You refer to the holographic projection (glare) that misled you and I think the problem is that the soft edge is only visible on the porthole side. I'll try to fix. Thanks.

pkneeshaw
01-05-2007, 01:22 PM
The lady in black looks fine to me.

HFix
01-06-2007, 12:42 AM
nice work!! really strong line art...and great character designs :)



-Eon Link-
http://forums.cgsociety.org/showthread.php?postid=4109615

bandro
01-06-2007, 09:12 AM
excelent work!! i love the bright color and the so detailed tech good luck!!!

naetronic
01-06-2007, 09:15 PM
hey Chuck, sorry i thought it was glass they were looking through, im retarded:).
I think your right about the soft edged glow from the holographic. maybe try it without the symbol altogether and see what you think. Also maybe try going a couple shades lighter with the solid blacks in the background i.e. the section right above the main ship appears too dark. I think Mike (aka Walrus) already suggested that with the bnw value treatment, dont mean to be redundant:D, Good Luck!

ChuckWadey
01-08-2007, 06:00 AM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1168236009_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1168236009_large.jpg)

This is not the final image anymore. Updates below.

TheFirstAngel
01-08-2007, 06:11 AM
the piece itself rox like hell already. if its too busy, a bit of haze should bring it in order, just lower the far contrasts, that also brings the ranges more into order. very kewl piece, looking forward to your next update :) keep on rocking:beer::buttrock::wip:

Falcorr
01-08-2007, 06:29 AM
I do agree that the new head is way better and makes this piece work.
There is still few days left.. So id like to urge you to check your specular values.
Also double check that it works on every kind of monitor :thumbsup:

Just to be sure of your victory.

Anyway great piece even if you dont work with it anymore. Good job on finishing it!

zweiDee
01-08-2007, 12:32 PM
nice piece! :thumbsup:
i like the style, very cool charakter design, also the spaceship and the details.
fresh stuff chuck!!

Ivy00
01-08-2007, 01:40 PM
Excellent work, I love all the little details you have in it , I especially like the way you worked the word Eon into it :)

icedeyes
01-08-2007, 02:24 PM
Very nice work... no comments from me... good luck...

walrus
01-08-2007, 02:34 PM
Glad you've got so much done with it so far. Great work!
Gotta agree with Angel that there's a lot of business that makes the overall image hard to read. One thing that I find helpful is just checking out how a particular image reads when it's reduced to the teensy thumbnail size in the Illustration forum thread list - some illustrations you can totally read even at the - what is it, 100x100? 80x80? - thumbnail size. Looking at your image that small, it's still really hard to tell what's going on. Not that the juudges are only going to look at that small thumbnail! I just mean it's a good way to tell whether your values and contrast level is reading overall: If it reads well small, it has more impact large.

Anyhow, a week to fool with it if you feel like it. If not, guess you're done.... congratulations! :)

-mike

Terro
01-08-2007, 05:59 PM
Big grats on your final image. I like this piece a lot because it shows a lot of character interaction as well as some brilliant environment and hangar design.

Best of luck with the judging process mate.

LightSovereign
01-08-2007, 11:39 PM
stunned:buttrock:need not say too much else!!!

Trybal
01-09-2007, 01:27 AM
Good job, and good luck. :thumbsup:

ICHOMA
01-10-2007, 03:50 PM
Chuck,
Awsome work, I think your technique and concept are great, and have the power needed to be a favorite for the judges.

good luck and have a hapy 2007.

regards

ICHOMA

nwiz25
01-10-2007, 08:40 PM
congratulations buddy! :applause::buttrock::bounce::D:scream: love the intricate details mate! :love:
all ur efforts have paid off big time!

wishing u da very best of luck! :thumbsup:


cheers! :beer:

artvandeley
01-10-2007, 10:11 PM
Woahh, ..King of Details!!
I agree with walrus about the readability, but on the other hand maybe you were aiming at something that overwhelms by looking at it. Seems you did a good job on that, hehe.

Congrats on finishing this one. Good luck!

OKMER
01-10-2007, 10:21 PM
Indeed a lot of things going on there in your pic.All the congrats on finishing such a great image man!!!:beer:

beelow
01-11-2007, 03:20 AM
Yeah, same thing happening with me as well. There is really no definite focus going here. I love the texture of this one and the choice of colors work well. Indeed, it still well put together piece. You have 20 days now to make some of those corrections, that is if you are willing to.:thumbsup:

SONIC-X
01-11-2007, 06:04 AM
This is one great piece of work dude.Excellent is all I can say.

Falcorr
01-11-2007, 08:03 AM
beelow: what? Challenge ends next monday. Challenge ends on the 15th day.

So you have this weekend time to finetune the readability.

beelow
01-11-2007, 08:24 AM
Nah dude they extended it!:thumbsup:

Falcorr
01-11-2007, 08:57 AM
Oh :shrug:

So it seems. Till the end of the month? Good news for those who are in a hurry, but might be bad news for those who have finished and hurried up their entry.

I wonder if that trailer category will be discarded totally. For too few entries getting finished?Maybe thats why they extend the challenge

Sorry didnt mean to hijack this thread. So 20 days it is. Just fine tune this pic it so the others wont match your quality.:thumbsup:

Golpe
01-11-2007, 10:28 AM
Good luck with your work and this challenge!!:thumbsup:

ChuckWadey
01-21-2007, 08:10 PM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1169410212_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1169410212_large.jpg)

This is not the final image anymore. See below.

ChuckWadey
01-21-2007, 08:16 PM
Thanks to your suggestions and the deadline extension I've decided to keep tweaking a little more. It looks like you can re-ftp your final tiff after you've already submitted one. It shouldn't look that much different but hopefully now with a little more atmospheric perspective it's a slightly easier read and the background sits more firmly behind.

Angel: A little haze added. I think it's better and I hope you'll agree, but it's a tight line to walk before going too far. I'm trying to err on the "don't change it too much" side. THX for suggestion.

Falcor_: I've seen it on 3 different monitors now, and it seems to be holding up. Thanks for the vote of confidence.

zweiDee: Thanks, thanks, thanks. I need to check in on your piece again, it was looking sweet last time I saw it.

Ivy00: Thanks. Yeah, I thought the word "EON" was going to be hidden, but it turned out a little more obvious than I was expecting. Whatever, it's cool.

icedeyes: I appreciate the luck and no comments. Thank you.

walrus: I know what you mean, I've fooled with it a little more, and I think it's a little better. I could have lived with it being done a few weeks ago but the extension added a lot of time. Hopefully it's done now.

Terro: Thanks. I hope it really is final this time.

LightSovereign: THX

Trybal: Thank you, thank you.

ICHOMA: Thanks, I hope you're right. Same to you on the 2007 - mine has been happy and busy thus far.

nwiz25: Cheers! I'm looking forward to a valentines card from you in every thread. But hopefully the EON challenge will have ended by February... now that we're done.

artvandeley: " I agree about the readability, but maybe you were aiming at something that overwhelms by looking at it" Yeah... that's what I'll say. Maybe I can get away with it. Thanks!

OKMER: Yes indeed. Thank you.

beelow: I was semi-willing. There's still time to change things again, but I'm hoping not to have to.

SONIC-X: Thanks!

GonzaloGolpe: Thank you.

Ivy00
01-22-2007, 09:01 AM
Ivy00: Thanks. Yeah, I thought the word "EON" was going to be hidden, but it turned out a little more obvious than I was expecting. Whatever, it's cool.

It is quite well hidden, it was just I love your picture so took a lot of time looking at it and all the intricate little details. Took me a while to see the EON actually, so no worries there :)

musi
01-22-2007, 09:38 AM
Hey Chuck,

Very nice resulting image you got! It looks to me like it has a very good chance of winning a prise :scream: !

Love your style!
Sasha
EON (http://forums.cgsociety.org/showthread.php?t=423648)

nwiz25
01-23-2007, 07:02 AM
nwiz25: Cheers! I'm looking forward to a valentines card from you in every thread. But hopefully the EON challenge will have ended by February... now that we're done.



hehehehehe :p .. u gave me a cool idea my friend! :scream::D i think i will work on it .. ;)
lets c :D

be on the look out :p .. :love: love will be in the air :love: hahahahahahahahahahahahaha


again . .congratulations buddy! ur work is amazing! :bowdown:

ChuckWadey
01-25-2007, 11:20 PM
http://features.cgsociety.org/challenge/entries/14/11764/11764_1169767200_medium.jpg (http://features.cgsociety.org/challenge/entries/14/11764/11764_1169767200_large.jpg)

My illustration, "Guests of the Axis Nader," was created for any type of promotion of the film version of EON. It was my intent to serve the story by focusing on a single scene and character interaction, rather than trying to encompass everything at a greater distance, both visually and emotionally. A condensed version of the scene's original text is provided - putting great words with a (hopefully) great picture.

"You are now in a reception area for illegal vehicles. Do not attempt escape; the area is sealed." The machine removed its grapples and lifted away from the aircraft. The plane hung from cables attached to a pale silver torus suspended below the hangar ceiling. Patricia stepped out of the chamber and took Olmy's proffered hand. He led her to the inspection hangar lock. The V/STOL hatch opened. A worker settled on its jointed haunches a few yards away sensors fully extended to record the disembarking of the passengers. History, Patricia thought. We're all history here.
Lanier came out first. Patricia restrained an urge to wave to him; instead, she lifted up on tiptoes and nodded. He returned the nod and descended the hatch steps. Farley came next. Carrolson waited in the doorway. Lanier pointed back into the cabin and said loudly, "We have an injured man inside. He may need assistance."
Olmy and the woman conferred again and the woman touched her silver torque. As she did so, she glanced at Patricia and smiled. Her pictor projected an American flag above her left shoulder; she had American ancestors and was proud of it.
"What do we do?" Carrolson asked. "Leave him there?"
"Tell your friends a medical worker is coming," Olmy said in an undertone.
"He'll be okay. Help is coming," Patricia said. Lanier tried to approach but was blocked by a worker. "Let him pass!" Patricia pleaded. "Olmy, what harm can they do?"
"They're in quarantine," Olmy said, pointing to the glowing red line surrounding the V/STOL at chest level.
Patricia turned to Lanier, holding up one hand. "They're not going to hurt you. Everything's okay. Just wait a moment."
"It's good to see you," Lanier said, keeping an eye on the scuttling workers. "We had no idea we'd ever find you."
Patricia swallowed back a lump in her throat. She turned to Olmy. "We have to stay together," she told him. "We have to help each other."
Olmy smiled at her, but that didn't mean assent; he picted with the woman again and she touched her necklace once more.
"A decision is being made now," he said.
"Whether they're criminals or guests?" Patricia asked.
"Oh, they will be guests," the advocate said in perfect English, still flying the American flag on her shoulder. "I'm recieving a judgement." She approached the group with hands extended. "The case is cleared from all pre-trial court records, and negated by circumstance," the woman announced. "You are all guests of the Axis Nader." With a meaningful glance at Olmy, Ram Kikura added, "By authority of the Presiding Minister."

ChuckWadey
01-25-2007, 11:23 PM
Now I'm really just splitting hairs. No major changes; just adjusting saturation and values here and there whenever something catches my eye. I can't wait for the deadline to arrive.

Nomad
01-27-2007, 02:55 PM
It`s a great piece of art you made here Chuck :thumbsup:

As I read the book I like alot how good you described this arrival scene :applause:


I wish you good luck in the finishings and in the voting :bounce:

TheFirstAngel
02-02-2007, 12:40 AM
loved this piece from the moment i found it and congrats on your great finish. best of luck on the finals, keep on rocking and hope to see ya soon :) cheers

beelow
02-02-2007, 01:01 AM
Chucky glad you pushed some of the values further in the background. It gives it nice separation now. Good luck on a fabulous image!:thumbsup:

musi
02-02-2007, 12:53 PM
Love this one a lot! :love:

Style, level of detail, colours - wonderful!

Good luck, I wish you all the best!

NinjaA55N
02-04-2007, 06:41 PM
One another great image in the final section! I love the designs in the back as well as those characters in the front. Its really massive and complex image, but yet very good! Congratulations on finishing it and good luck!

Falcorr
03-27-2007, 05:55 AM
Would have hoped this beatiful piece would have gotten more attention. Because it explains a scene in a book so well.

Ok so lets blame it on the extra month this challenge got. You would have won without it :thumbsup:

Keep pushing them pixels. Cos i like your style.

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