View Full Version : Glass Material
DJ-ZoMbiE 02-02-2003, 04:14 AM Hey ppl.
How can i make a 'Glass' material ?? So when i appy it to the box that the Arrow is pointing to, so you can still see that box.. and so u can see through .
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DJ-ZoMbiE
02-02-2003, 04:19 AM
i forgot to post the pic, lol:bounce:
jadedchron
02-02-2003, 04:46 AM
well, i'm no wizard but.. you have to ask yourself what glass "does" to an object on the other side.. if you're going for the glass look mess with the materials.. but mainly try refraction and your transparency settings. refraction basically distorts.
Aaron Moore
02-02-2003, 05:12 AM
visibility of glass is determined by its specular highlights and reflections... if render time isn't an issue look at raytraced glass examples...
Dave Black
02-02-2003, 05:28 AM
Raytracing does not always dictate a long render time. For tests, remember to turn off the anti-aliasing function, as that's one of the biggest performance reducing functions in raytrace. Also, watch to make sure that you keep the number bounces low of tests, and then bump 'em up for the final render.
Try using the raytrace material type, as it gives you alot more parameters and map channels to play with.
Clean, clear glass is highly transparant, reflective, refractive, and has a high specular level. Remember that glass also is green when viewed on it's edges, and that truely clean, clear glass is rare in the real word. Dirt, scuff marks, tooling marks, handprints, oil, dust, etc, show very easily on glass. If you want to age the glass, remember those points.
If you want a very fast method, sometimes you can get away with using a "thin wall refraction" map, providing that the glass is very thin.
Hope that's of some help.
-3DZ
:D
bur147
02-02-2003, 09:27 AM
It may be a good idea to add some things into your scene for the glass to reflect. Alot of people use planes with black, white or gradient maps applied to them, so that the glass has something to reflect.
Cheers, Bur147
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