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gringer
10-04-2006, 07:29 AM
Michael Harvey is entered in the "Eon Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/eon/view_entries.php?challenger=11688)

Latest Update: Shading (Textured and lit): lighting adjustment, small details added.
http://features.cgsociety.org/challenge/entries/15/11688/11688_1168662477_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4127176#post4127176)

gringer
10-16-2006, 03:38 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1160966325_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1160966325_large.jpg)

This is my first idea of what I'd like to do. The bridge will change and become much more complex etc. Anyways, first concept. Cheers.

destruct007
10-16-2006, 03:44 AM
hey very cool that you made your pre viz in 3d! Might I suggest a slight camera change? it you move up and closer to the bridge you could make a more interesting composition. I'm thinking that your close to the bridge, it starts in the bottom left amd goes into the scene. does that make sence?

gringer
10-16-2006, 03:47 AM
Hey,

Yeah that makes sense, thanks for the idea! By the way, I actually painted that with a mouse! Took ages :/

Cheers :D

newellteapot
10-17-2006, 02:54 PM
Hi Gringer!sorry for the delay, I had completely overlooked I had a msg!
I like it and the comment about the camera is probably true. That's a decision you can take later, anyway.
You will need lots of depth of field and I would suggest maybe a more, slightly unnatural sky? Although I haven't read carefully the bit of the book about this, so maybe I'm wrong.
I like it because it's futuristic but a bit close to reality and to earthly landscapes, so it's sci-fi but anchored to reality and believable.
I'll come and check the updates!

DaVee
10-19-2006, 10:09 PM
our first is already an advanced idea.

I didn't no if you were jokking, if not you're really skillful with your mouse.
The zorro of the mouse. :)

Great start anyway.
David.

gringer
10-20-2006, 02:48 AM
Hey,

hehe yeah after reading your post and looking at other peoples initial ideas, I think I should have started more simply. I got carried away creating it I guess. There shall be an update on the weekend.

Good luck everyone!

Cheers :D

gringer
10-20-2006, 07:48 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1161326922_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1161326922_large.jpg)

Here is an update of my idea. There is going to be a drastic lighting change as well as more refinement in the infrastructure. I think I'll make the plasma beam like a 'sun' in that it is a primary light source. I think one or two more tweaks to this image then I'll start on modeling.

Cheers :D

spire
10-20-2006, 03:26 PM
Wow! Great concept and so much detaills . Good luck ! :thumbsup:

gringer
10-20-2006, 03:49 PM
Thanks,

I'm really interested to see how you develop your idea.

Cheers :D

buzz001
10-24-2006, 07:13 PM
Michael Harvey is entered in the "Eon Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/eon/view_entries.php?challenger=11688)

Latest Update: Concept Sketch or 3D pre-visualization: Concept development
http://features.cgsociety.org/challenge/entries/15/11688/11688_1161326922_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3945619#post3945619)

I noticed your sketch is the only one to use the PLASMA TUBE. I'm working on some sketchs for the 6th chamber; I;m chapter 14th. This looks like it could be Thistletown. Good lcuk. :thumbsup:

mmoir
10-25-2006, 01:21 AM
Hey Michael,

Your sketch is looking good and I am sure this will help out with your modeling . Maybe you could hint at some terrain and buildings on the top part of the chamber behind the sky if you know what I mean, just a thought.
Good luck .

Mike

gringer
10-25-2006, 06:47 AM
Hey!

Yeah, that's what I planned on doing... adding terrain and trees, building on to the curved wall in the background. Thanks for the comment!

Cheers :D

gringer
10-28-2006, 05:57 PM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1162054673_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1162054673_large.jpg)

I've added a coupling thing to the beam as well as vegetated the cylinder in the background. I will put much more time into the design of this coupling thingy. I'll either do one more edition of this pic or I'll start modeling now. There will be big lighting change as well as some other enhancments etc.

Cheers.

buzz001
10-29-2006, 12:02 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1162054673_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1162054673_large.jpg)

I've added a coupling thing to the beam as well as vegetated the cylinder in the background. I will put much more time into the design of this coupling thingy. I'll either do one more edition of this pic or I'll start modeling now. There will be big lighting change as well as some other enhancments etc.

Cheers.

the changes look good. the coupling could use more detail, but the vision is coming together nicely.:thumbsup:

gringer
10-29-2006, 01:57 AM
Thanks mate! :D

gringer
11-01-2006, 01:18 PM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1162387135_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1162387135_large.jpg)

I've made some of the basic forms to set up the framing of the shot. It's all just rough to get an idea. I can envisage the renders for this taking a long time on my home pc, must upgrade later on. More soon.

Cheers :D

Cleveland
11-01-2006, 01:26 PM
hey gringer,

i'm not really a concept artist (although i'm trying...) but i do like to give critiques where i can. i know how hard and frustrating it is to enter these challenges and get hardly any help. you have to reach a kind of tenure/critical mass thing. i've only entereed one and i don't got it yet.

i'm horrible at scenes, it truly is my weak point, but i think your scene lacks a center of interest. it seems like you are trying to draw the viewers eye back into the scene, but i think the two strong diagonals may be working against each other. its been years since i read the books and i've forgotten its name, but the center/sunlight tube is almost a distraction. i know its a central part of the brief, and i think you should use it, but it cuts across the composition and leads to nowhere (and it will also detract from the ground above it, i think). what i do like is the bridge pylon in the foreground. if i were to do anything i would make that more detalied and prominent/bigger and maybe move it a tiny bit towards the center (but not actually the center - midway between here and there). the bg area in the foreground is begging for a figure to break it up and give a sense of scale to the bridge. and i would consider curving the bridge, and that i think would make a more pleasing frame for the city buildings.

i know this is a simple concept drawing, but a couple of other things that may make it read better. use color intensity (saturation) and contrast to give a sense of depth. right now the sketch is all the same saturation and contrast (and value, really) try to vary it, have centers of interest more saturated and contrasty, then fade off with atmospheric effects and lighting. and remember, that plasma tube (ahaha got it!) will give you a great opportunity for dynamic shadows.

i hope that helps.

cleveland

gringer
11-01-2006, 01:38 PM
Hey thanks a million for that input. Really appreciate it. I can see your point with all of the things you've mentioned, especially with the opposing diagonals breaking up the composition. Thanks again mate!

Cheers :D

DaVee
11-04-2006, 08:46 PM
Great start, and i agree with cleveland xhe have good advices for the compositing of your Final image.

comeback to see where it goes.

David.

TheFirstAngel
11-13-2006, 08:50 PM
yet this looks much like an architectural presentation, nice equal ambient light and barely or no shadows. i agree with Cleveland about the compositionproblems. a possible solution could be using the nice Illustration as modelling base but then, when it comes to the composition focus on a small story. basically, make thoughts, "what do i want to tell" "how can i support the feel of the story" this will actually make much on your choice of foreground, mid and background, the lightsetup as well as the composition itself cuz i think that makes the main weight on the choice for the point of view.
I actually like the rooftop/balcony approach. if this was thistledown, the "hanging cityscape" - an idea could be to break down the ground where your water is. to show how high the place is where you are looking from. Judged form vanishing points and distances, this whole scenary is very heigh up the ground. (or asteroid walls) and the described characteristics of thistledown offer many nice possebileties of guiding lines such as arched buildings and huge sets of wires with buildings form the "valley's walls". whoever you choose to put in center of attention, olmy on his return to the place, or patricia and Lanier on their sightseeingtour, or Mirsky and the russian army, the place you created is a nice base. once you got clear about your story, everything else will be much easier to develop :) keep up the great work - rock on!
cheers
:beer::buttrock::wip:

gringer
11-14-2006, 01:25 AM
Thanks for that, great input! I've not had any time to develop this further due to crushing work pressure resulting in beer consumption and vegetating each night. I'll get back on the horse soon as we just finished a project here at work.

Thanks again for that, it's great to get input from such skilled and experienced artists.

Cheers :D

black-hand-77
11-27-2006, 10:29 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1161326922_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1161326922_large.jpg)

Here is an update of my idea. There is going to be a drastic lighting change as well as more refinement in the infrastructure. I think I'll make the plasma beam like a 'sun' in that it is a primary light source. I think one or two more tweaks to this image then I'll start on modeling.

Cheers :D

I like your city's architecture and angle of view. I have also a suggestion: darken the gamma a little bit. The cities are inside an asteroid. so there can not be natural sunlight. I'll try a more artificial sort of lighting, using effects, not direct lighting. I'm telling you this because your composition looks cool and very futuristic and has a real shot at making into the final. I like it.

gringer
11-28-2006, 01:46 AM
Hey Black_Hand,

Thanks alot for the comment. You've managed to motivate me back into working on this. I was in a rut with work clogging me up and other nasty things. I'll have to get right back into it and make the most of this opportunity.

Thanks again,

Cheers :D

spire
11-29-2006, 06:03 PM
Can't hardly wait the update of your work.Indeed Radu has a good comment but in my opinion you could try to put some action (human action for example).

Keep it up!

spire
12-07-2006, 09:14 AM
Hallo man,
can't wait to see the next update.

Regards, Spire.

gringer
12-08-2006, 08:21 AM
Hi Spire,

Thanks for the interest! I've been so busy at work that all I want to do is sleep when I get home. I've been doing small amounts here and there. There will be an update soon!

Cheers :D

gringer
12-18-2006, 12:06 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1166400407_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1166400407_large.jpg)

I've been super busy at work and havn't had the energy to work as much as I'd wanted to on this. I'm going to try to knock out the best result I can by the end though. I've changed a fair bunch of stuff in this image.... a big thanks to the people who kindly offered some very good criticism. Please ignore the colours, I know they're a bit garish at the moment. Another more completed modeling update soon!

gringer
12-26-2006, 04:19 PM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1167149990_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1167149990_large.jpg)

Here's another more final update. I've changed a fair bit and refined more detail in. I'll have to step on it from here in to make the deadline!

gringer
12-28-2006, 12:21 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1167265258_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1167265258_large.jpg)

A small update. Changed the bridges feel and added some glow to various parts. Started to introduce some more colour as well.

claudiojordao
12-28-2006, 11:38 AM
Very nice work gringer... I hope you finish it.

gringer
12-28-2006, 02:47 PM
Hey,

Thanks a million! I'm going to try very hard to get it over the line!

Cheers :D

gringer
12-31-2006, 04:26 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1167539201_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1167539201_large.jpg)

I'm still tweaking things to get it the way I want it to look. There's a long way to go, but I think I can get it done in my limited time. Any input most welcome. Cheers!

spire
12-31-2006, 12:11 PM
It is really much better!

gringer
01-02-2007, 01:19 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1167700776_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1167700776_large.jpg)

Still changing and tweaking ideas. Yet to put in the vegetation on the ground as a well as many other things. I must step on it!

angel
01-02-2007, 03:50 AM
I hope you find the time to finish your piece. It's crunch time. I do have one question... are you going to smooth out some of your shapes? At this size I can see polygons edges and I suspect that at full resolution it might be even more noticeable.

Good luck!

gringer
01-02-2007, 03:52 AM
Hi,

Yeah I am going to make sure everything is smooth. Thanks :)

Nothingness
01-03-2007, 12:09 PM
Hey Gringer,

nice work. I'm not sure if you are going to change the overal look of the scene, but if this is what you would be using, it could be fun to make it even look more Cartoonish with some outlnes or so. Just an idea! :bounce:

Depends on the app you are using if it would be easy or not.

And don't forget about the animation cause i had to borrow an extra computer to render it all. Or else i might not even make it. Too bad the extra machine uses windows, cause they only allow 2 cpu's to render in batch mode, while on my mac i can use it all. A waste of a 4 core machine.

anyway, not much time left, so also keep in mind what still needs to be done.

cheers and a happy newyear

gringer
01-04-2007, 12:33 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1167870830_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1167870830_large.jpg)

I've been trying to get a blanket of trees/forest happening in certain areas yet I'm finding it difficult to get it looking decent. Because of the scale of the scene, the trees are quite small so I need to indicate this, however on the opposite bank of the river I'm getting some bad tiling with the forest canopy bitmap I'm using to texture it, despite my efforts to make it tile. If anyone could give me some advice on creating a forest canopy I would greatly appreciate it.

gringer
01-10-2007, 12:35 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1168389327_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1168389327_large.jpg)

Ok, I've got the forest in. Today I will be detailing the distant city, adding some more structures and tweaking that god awful pattern that happened in the haze, as well as a few other things. Leaving tonight for a late one doing post effects.

gringer
01-11-2007, 01:32 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1168479136_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1168479136_large.jpg)

Tonight, there shall be a final update before I move on to the post work.

claudiojordao
01-11-2007, 06:39 PM
Hey gringer, I like the ambience you gave to your scene... good luck for the final.

black-hand-77
01-12-2007, 10:54 AM
From my general knowledge in physics (which isn't great but what can I say:)) the plasma matter is described as being pale yellow tinted. So it's cool that you've made it this way. Otherwise, I think your comp should receive a bit more lighting and colour, so the upper tubes to be integrated better in the scene. And more detais on the bottom "plateau" structure. Good work! and good luck!:thumbsup:

gringer
01-13-2007, 04:23 AM
Thanks so much for those suggestions. I plan to totally revamp the lower platform soon. I'm about to post an update I rendered last night which has more light. When I get it into a post effects program I'll have a go at the colours.

Thanks again!

Cheers :D

gringer
01-13-2007, 04:27 AM
http://features.cgsociety.org/challenge/entries/15/11688/11688_1168662477_medium.jpg (http://features.cgsociety.org/challenge/entries/15/11688/11688_1168662477_large.jpg)

Just some more small adjustments. Once I look at it rendered, I realise some errors I didn't see before! Off to fix them!

spire
01-31-2007, 03:51 PM
Hi there!

Very original ideea. I like materiality you get for the textures.
Regards, Spire.

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