View Full Version : Round Edges on Poly Object
Sp7777 02-02-2003, 03:08 AM There a way to get round edges on a polgon object? Ive tried Bevel but it screws up textures(making it impossible to put a file texture in the surface).
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syntetik
02-02-2003, 10:38 AM
hi. I think Maya´s Bevel is not used much, because it really doesn´t work for the user´s needs.
your tool in this case is Split Polygon Tool. Cut the faces near the edges all around the model. On both sides of edges.
Sometimes the Cut tool (Maya 4.5 or new plugin pack for M 4.0) is ok, but it only does the straight lines since the Cut knife is infinite line (you can stop it by selecting just faces you want).
there are many tutorials about poly modeling, look around over net.
marvin042
02-02-2003, 03:46 PM
What I do that helps is make the object using NURBS, then convert the NURBS to polys. All I really have to set is how many faces I want per span after the conversion. Sometimes more are needed as, obviously, polys don't smooth out the corners naturally like polys do.
marvin
Modulok
02-02-2003, 04:44 PM
The bevel tool is really used per object, and not per edge. If you bevel per edge you'll end up with some really funky results, however if you bevel all the edges on the model followed by a smooth it usually works out pretty well. However for a per edge basis...split polygon for the most part.
-Modulok-
syntetik
02-02-2003, 08:20 PM
//Sp7777 >
it also depends what are you modeling. I prefer more subD (polys) cause NURBS when texturing need more stitched textures broken into parts. subD produce one piece model - you do one piece tex. You also don´t deal with proper continuity and tesselation (without holes) between surfaces.
- but my respect goes to people who can do it with NURBS, like in FF or Bingo. But even all nurbs pipelines like Sony Pictures ImageWorks are slowly turning to subD (after Chubbs). Depends, IceAge chars. where nurbs.... well.... :D
Sp7777
02-02-2003, 10:46 PM
Ok I want a look like this http://www.primscrwpro.com/myu191.jpg
It would be used for mecha and ship designs.
you can clearly see how the edges are nice and smoothed.
syntetik
02-02-2003, 11:09 PM
:) oh, this one is very easy. but you will be fine with reading some basic tutorials about polygon modeling. The internet is full of them today, try www.highend3d.com Maya tutorials for instance
:)
Sp7777
02-03-2003, 02:38 AM
Been to highend3d many of times, but perhaps I missed something, could you point out the specific tutorial?
Modulok
02-03-2003, 07:51 AM
For stuff like the pic you supplied I'd just use a mesh smooth. There is a "continuity" slider for the mesh smooth, if you lower this value, the object will retain more of its shape, and you can just round off the edges. Just apply a mesh smooth to the object and then go into the attribute editor, should be the tab called "objectnamehereSmoothFace" then tweak it with the continuity slider, but this will only be active if your using the "exponential" smoothing method, and of corse have history on before you apply the smoothing :thumbsup:
-Modulok-
syntetik
02-03-2003, 10:14 AM
Sp7777 -you´ll have to look for some tuts. I think it´s the necessary process of all self-taught 3d freaks, if you´re not going to buy books, DVDs or lessons. Well, once you´ll have to buy them, but it´s for advanced users ussually, cauze not everything can be found online.
And doesn´t have to be Maya tut. it can be say Lightwave or Max or XSI tutorial, because today´s tools are pretty similar over the major packages :) actually it´s been copied from one to another...hehe :p
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