JoelOtron
10-03-2006, 09:04 PM
I've noticed that when using TransPro with volumetric lighting with noise , I get splotchy artifacts on my Transpro surface. Looks like the volumetric noise is intersecting the surface.
Are there ways around this?
Also--when using the transparent plugin that comes with the trans pro shader, It doesnt look like theres any way to include refraction (when using the shader in the trans channel).
Any workarounds for this?
Thanks
Are there ways around this?
Also--when using the transparent plugin that comes with the trans pro shader, It doesnt look like theres any way to include refraction (when using the shader in the trans channel).
Any workarounds for this?
Thanks
