Redturtle
10-03-2006, 08:12 PM
For reasons unknown I'm trying to model a football helmet! I'm pretty novice at max, so assume I don't know stuff :) I'm happy with the shape I've made so far. When I decided to start this, I tried finding wires of peoples 3D helmets to have something to model after.
Derpapa had modeled a beautiful helmet quite some time ago. So I'm trying to mimic his model. I'm far from anywhere yet, but check it out:
http://www.bishoptechnologies.com/random/football/green.jpg
http://www.bishoptechnologies.com/random/football/leftlowpoly.jpg
At this point I'm trying to raise the top center and get a ridge to the bottom. The problem I'm running into kinda goes around the shell modifier. I have to add an edit poly or something after the shell modifier so I just affect the top surface faces.
http://www.bishoptechnologies.com/random/football/redhighlight.jpg
That red mowhawk thing is what I want to raise a bit. Also when I raise it, the turbosmooth modifer smooths the edges of it. I don't want that. How can I keep the sides of that clean and straight?
Derpapa had modeled a beautiful helmet quite some time ago. So I'm trying to mimic his model. I'm far from anywhere yet, but check it out:
http://www.bishoptechnologies.com/random/football/green.jpg
http://www.bishoptechnologies.com/random/football/leftlowpoly.jpg
At this point I'm trying to raise the top center and get a ridge to the bottom. The problem I'm running into kinda goes around the shell modifier. I have to add an edit poly or something after the shell modifier so I just affect the top surface faces.
http://www.bishoptechnologies.com/random/football/redhighlight.jpg
That red mowhawk thing is what I want to raise a bit. Also when I raise it, the turbosmooth modifer smooths the edges of it. I don't want that. How can I keep the sides of that clean and straight?
