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wolf-cub-one
10-03-2006, 07:05 PM
Hey everyone,

It's been awhile since I've posted. Just finished the visual effects for the movie One Night with the King.

If you have the time please check out the trailer:

http://www.8x.com/onenight/

The software used for the movie included Cinema 4D, Massive, Maya, and a little bit of LW and ZBrush. The majority of the movie was done with C4D and Massive.

The movie is based upon the story of Esther from the Old Testament. It will premiere in theaters October 13th. The movie has scenes where live action is mixed with CG. Many of the scenes were completely CG. You can see a lot of them in the trailer.

If anyone has any questions regarding the movie or C4D, I'll pop in once and awhile to answer them. If not me, hopefully, someone else who worked on the movie will stop by.

I would like to thank Maxon and especially Bjoern Marl for all their help.

Cheers,
Tuan Nguyen

AkaKico
10-03-2006, 07:24 PM
Any particular shots in the trailer c4d? Certainly looks impressive!

wolf-cub-one
10-03-2006, 07:37 PM
Just looked over the trailer and here are the scenes done with C4D and Massive:

-The very first scene after the Gener8Xion logo.
-The bright early morning shot of the palace.
-The shot right after she is holding the necklace. It has the palace, people, waterfall, and rocks. Waterfall was done in Maya but everything else was C4D and Massive.
-The night shot of the palace.
-The large crowd scene in the desert with all the tents.
-The overhead shot of the horsemen running across the waterway.

All the scenes are completely CG. The trailer on the site seems a little overblown but the movie actually looks better. I think that covers all the CG scenes done with C4D.

Cheers,
Tuan

LemonNado
10-03-2006, 08:39 PM
Looks great! Which resolution do you guy's render at for the movie? 4K?
Rainer

flingster
10-03-2006, 08:53 PM
hey bud its amazing what you learn about people on here didn't know you were involved in this sort of stuff...great to see wish you good luck with it...looks cool. glad you dropped by to let us know what you've been doing.

wolf-cub-one
10-03-2006, 09:10 PM
Most of the scenes were 2K. There were some elements that may have been 4K.




Cheers,
Tuan

wuensch
10-03-2006, 09:46 PM
looks very impressive--
did i get that right, you used Massive with c4d, not with Maya?

Great work, any way.

Olli

wolf-cub-one
10-03-2006, 09:59 PM
Yes, we have a great connection with Massive. We can even bring C4D's camera into Massive with our company's camera export. There are other things that made the connection work, but I'm not sure I'm allowed to talk about it. I would probably need to talk to Maxon before I can get permission to do so.



Cheers,
Tuan

wuensch
10-03-2006, 10:03 PM
NOW I am really curious--:scream:

LucentDreams
10-03-2006, 10:33 PM
Ooooh a nw trailer, more hollywoodish than the original, Congratulations Tuan, nice to see this thing finaly coming out, Amanda and I will have to keep an eye out for where its playing. Really wish I could have been a part of it, you and Philipp and co have done a great job, looks like a great film.

wolf-cub-one
10-03-2006, 10:45 PM
Kai, thanks. Yes, it would have been great to have worked together. I hope you and Amanda will be able to see it Canada. Like I said before, if and when the opportunity arises again, it would be an honor to work with you.

For those of you know who don't know, Phil Hartmann was the Massive specialist on the movie and yes, he's a C4D guy also.


Cheers,
Tuan

Creature
10-03-2006, 11:03 PM
Looking really nice. I didn't know Massive can be used in conjunction with Cinema. Learned something - not that I will ever be able to afford Massive or work with it or be trained on it :)

BTW this is a bit Offtopic but who is that voice in the trailer? I think he must have done the narrating of each and every trailer in the last 20 years or so. ;)

Zendorf
10-04-2006, 10:13 AM
Those outdoor shots look great, and considering the caliber of some of those actors this is certainly not a low budget film! Certainly is unusual to hear of C4D and Massive in the same sentence...very interesting...

I do have some questions, and if you could give any details without voiding your NDA, then I would love some info.

Did you use the native c4d renderer or did you use a Renderman compliant renderer via Cineman? For the animation cycles, presumably you used mocap...did this get pumped through Motionbuilder before going to C4D? Did you rig the characters in C4d, or did you use some kind of vertex baked animation from Maya?

Cheers....

wolf-cub-one
10-04-2006, 06:23 PM
To your question on how we rendered it--yes, on both count. C4D's native render was used in many of the scenes in the movie. Also, yes to a Renderman compliant renderer. That's all I can safely say about that subject.

The animation was a mixture of mocap and keyframe animation mainly through Maya and Massive with regards to the crowd. The cloth animations really depends on the scene. It was either Massive or MOCCA(Clothilde).


Cheers back...

Tank_3D_Attack
10-15-2006, 03:07 PM
Hey Tuan,

Nice to finally see it coming to theaters :) Nice job you guys did there. Nice to see some familiar names in the credits. Tavy and I will surely go and watch that one.

Thomas

GaryDXD
10-16-2006, 02:07 AM
At SIGGRAPH LA last year Maxon had on their booth sign something about Native Renderman Support. I didn't see this signage at their booth at this year's Siggraph. I can only guess that an upcoming version of Cinema can load in RIB files and render them from the likes of Massive etc. Must still be in Beta.

sketchbook
10-16-2006, 03:44 AM
wow. nice work bro!

this has to be one of the biggest c4d projects i have ever seen hit the big screens like this.

tell me it was vray you used and i will be jumping for joy. :)

wolf-cub-one
10-16-2006, 05:04 AM
To Thomas,

I hope you and Tavy do see it and hopefully you will like it.

To Sketchbook,

Like I said before, we used both C4D and a renderman compliant renderer, specifically AIR to render.


Cheers,
Tuan

ThirdEye
10-16-2006, 09:52 AM
Great to see it's coming out Tuan, from the trailer it looks like you guys did a great job.

wolf-cub-one
10-16-2006, 10:41 PM
Great to see it's coming out Tuan, from the trailer it looks like you guys did a great job.


Alberto,

Thanks.
The movie did OK in its first weekend. It was number 9 overall and made a little over $4 million. Not bad for being only in a few theaters. My biggest worries were the critique of the visual effects. We actually fooled a lot of critics who thought some of the scenes were real. That made me really happy.

Cheers,
Tuan

sketchbook
10-17-2006, 05:19 AM
Like I said before, we used both C4D and a renderman compliant renderer, specifically AIR to render.


hmm. so i take it you have to do some crazy geeky stuff to enable you to render c4d with AIR? i looked it up and it says nothing about c4d.

is this tough to do?

ThirdEye
10-17-2006, 01:04 PM
hmm. so i take it you have to do some crazy geeky stuff to enable you to render c4d with AIR?

you have to write your proprietary connection, same about Massive i guess

LucentDreams
10-17-2006, 04:52 PM
massive has RIB export. You make that an archive, and then Read archive in your renderman output from the proprietary solution, This is a common method for working with Massive. Usually scenes are not brought direclty back into the application of choice (not sure if thats even an option)

wolf-cub-one
10-17-2006, 05:21 PM
massive has RIB export. You make that an archive, and then Read archive in your renderman output from the proprietary solution, This is a common method for working with Massive. Usually scenes are not brought direclty back into the application of choice (not sure if thats even an option)

Kai is correct. You read the archive of the RIB files. The nice thing with what we were able to do was to import C4D cameras into Massive. We were also able to import geometry and texture through .obj. For us, some scenes were brought into C4D and rendered out through Air, while others were brought into Massive and written out to RIB and then rendered. It just depended on what we thought was easier in the long run.

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