Theta-Dot
02-01-2003, 09:30 PM
My model is pretty much done, now I would like to texture this thing as realistically as possible.
http://www.angelfire.com/retro/aught_1/media/ArchWIP3.jpg
I'm using max 5.1, btw.
Now, I'm not really sure how to texture every part. What I would really like to do (though I don't know if I can) would be able to render each objects map out into its own image, then paint on it where I want dirt and stuff, and then put it back on. Almost like taking a baked texture image and just editing it in a photo editor, and then re applying it. Can something like this be done? Or is there an easier method to custom texture every object? I'm willing to spend all the time I have to in order to make this look good. I'm fairly enexperianced with how UVW unwrapping works too.... so I could really use your guy's help on this one! Thanks
=ThetaDot=
http://www.angelfire.com/retro/aught_1/media/ArchWIP3.jpg
I'm using max 5.1, btw.
Now, I'm not really sure how to texture every part. What I would really like to do (though I don't know if I can) would be able to render each objects map out into its own image, then paint on it where I want dirt and stuff, and then put it back on. Almost like taking a baked texture image and just editing it in a photo editor, and then re applying it. Can something like this be done? Or is there an easier method to custom texture every object? I'm willing to spend all the time I have to in order to make this look good. I'm fairly enexperianced with how UVW unwrapping works too.... so I could really use your guy's help on this one! Thanks
=ThetaDot=
