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squidinc
02-01-2003, 05:48 PM
a model I built and rendered today, its for a tutorial I'm working on, whaddya think? :)

http://www.m1k3.com/gallery/82.jpg

ThirdEye
02-01-2003, 05:54 PM
:thumbsup: as usual

pit
02-01-2003, 06:03 PM
Itīs ugly - and gives me the creeps - Uuuuuuaaaaaaaaarrrrrrrhkkgggh.
Arachnaphobia.
But a cool image!!!!!! Maybe some more and softer hair for the body?!
Well - I wonīt be able to sleep tonight, thatīs for sure!

bobzilla
02-01-2003, 06:07 PM
Cool! How did you do the hair? Is it animatable? How long did it take to render? Can I ask ANY more questions?????

That Adrian Guy
02-01-2003, 06:33 PM
what are you using to light the scene?

I love it!

randyrives
02-01-2003, 07:40 PM
Wow! Great model and render. I hope this is a tutorial that will be available soon.

AdamT
02-01-2003, 07:50 PM
Fantastic! :bounce: :thumbsup: :eek:

squidinc
02-01-2003, 07:51 PM
thanks for the feedback :thumbsup:

That Adrian Guy its lit manually using omni lights, I'll be going more into detail when I've got everything sorted for the tutorial :)

bobzilla I've used the hair department plugin, available here (http://www.bgs-group.de/). At the moment this would be pretty difficult to animate as the hair is all mesh so it wouldn't move correctly, I guess it'd be better if had the shave plugin, took 50 mins to render :)

T0MMY
02-01-2003, 08:15 PM
a squidinc tutorial just what i've been waiting for :bounce:

malc0lm
02-01-2003, 08:30 PM
:beer:

ThirdEye
02-01-2003, 08:45 PM
When will the tutorial be available? :drool:

squidinc
02-01-2003, 08:51 PM
Originally posted by ThirdEye_01
When will the tutorial be available? :drool:



it'll be before the end of this month,
dunno what it'll be like though, I've not written one before :shrug:
I've got all the screenshots of the modelling stages, I guess I'll work from those
first time for everything I guess :beer:

squidinc
02-01-2003, 08:54 PM
heres a wire shot

DeathCarrot
02-01-2003, 09:23 PM
brilliant as usual squid, all procedurals? :thumbsup:
cant wait for that tut

JoelOtron
02-01-2003, 09:30 PM
That is really beautiful!
Modelling, texturing, lighting, environment AND composition.
A really excellent piece there squidinc!

Have you tried the hair department animation deformer?

LucentDreams
02-01-2003, 09:34 PM
only crit is on how you did the BG, you can see it overlapping the image insome of the legs, and the head in the reflection

pit
02-01-2003, 10:33 PM
Squidinc: On a sidenote: If you happen to have the plugin Solid Spline by Paul Everett in your toolkit too, it might help you with your "all mesh hair" problem - at least until render time! Delete all the geometry/mesh Hair Department produces and keep the splines. Drop a solid spline tag on those splines and your hair will show at rendertime only.

Cheers

Kotayus
02-01-2003, 11:04 PM
WOW, absolutely GREAT work. I am so lovin that right now, totally cool. i love the reflective plane its on.

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