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dr_bob
03-19-2002, 01:01 PM
Hi

I'm sitting here with the Art of Maya book in front of me, looking at the scooter model on pages 72-73.

My question is - how would one go about achieving the rounded bevels on the body of the bike? I can't get it to wrk with the trimmed surfce...


Thanks :-)

Jhonus
03-19-2002, 03:13 PM
yeah, not sure on that one.

only way i could think of doing it is by lofting the two trimmed surfaces. and then select the entire outer row of C.V's and scaling them down a tad. (if you turn on Hulls and click or double click the line inbetween the C.V;s then it will select all the C.V's on that row).

It would be a really fiddly way to do it though... i'm sure there would be a better way.

Grooveholmes
03-22-2002, 05:26 AM
You whould use a Surface Fillet. I get the most use from the Circular Fillet. Try it out, you will like.. yeas.:bounce:

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