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Bmud
02-01-2003, 02:59 PM
The FIRST Team competition for 2003 is nearing its deadlines. I go to Southeast Raleigh High School in Raleigh North Carolina, and our team has been working on a large collaborative work to the theme (or guidline, whichever you choose) "What does FIRST mean to you?"

I'd like you all to critique some of the models that are being used, and just see if you can find errors that those of us on the team can't. Then you will be making our thirty second animation just that much better. ;)

Thanks.

View the animatic (http://www.osysi.net/files/FIRST/animatic2.html) (rough storyboard in-motion with timing)
a little folder i put together (http://www.osysi.net/files/FIRST/cgtalk/) is what you can access for files. Classroom.zip and Greathall.max are the scenes being used. The mouse is a pivotal scene. it's environment is not included. All other files are either small, or medium-sized.

Bmud
02-03-2003, 02:45 AM
Some screenshots. yay!

The classroom
http://www.osysi.net/files/FIRST/cgtalk/screens/01.jpg
http://www.osysi.net/files/FIRST/cgtalk/screens/02.jpg

The hallway
http://www.osysi.net/files/FIRST/cgtalk/screens/03.jpg
http://www.osysi.net/files/FIRST/cgtalk/screens/04.jpg

The mouse
http://www.osysi.net/files/FIRST/cgtalk/screens/05.jpg

Das
02-08-2003, 12:52 AM
Looks very good, for the most part.

I don't understand what the bars sticking out of the back of the chair legs are. They seem like they'd do nothing but make it really difficult to get to an inside desk.

One critique would be that all the flat stuff looks too flat. The chalkboard and the yellow board next to it; the front of the file cabinet; the doors in the doorframes. All of them really lack depth. Might be lighting issues, though; it's hard to be sure without being able to change the view angle.

You only mentioned modeling critiques, but I'd suggest getting rid of the white and black tiles in the hall, too. The moire effect is pretty distracting in the stills, and it would probably be worse in motion. Also, the white walls are really bright for the rest of the hall. Makes the exposure seem funky. Might not be a problem when you shift to Brazil, though.

I like the pacing of the animation, with the exception of the 500-700 hold frame (placeholder?)

lacaci
02-08-2003, 04:03 AM
the room looks too perfect.. everything is clean, all the chairs are flawless the lights all work...it's a little bit boring.. try tilting things around a bit. maybe change the texture in the chairs, move some of them, change the spacing

the file cabinet on the second picture looks too flat maybe add a texture or a little bump map to it

the floor tiles on the hallway made me dizzy, I think it's because you are using a super-wide angle lens, try changing to a bigger lens and see what happens. The walles look too flat on the hallway and too white..again.. flawless

overall looking great

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