PDA

View Full Version : Shanghai Alley, Ricky Zhang (3D)


krazyrokr
10-01-2006, 02:49 AM
http://features.cgsociety.org/gallerycrits/194401/194401_1159670958_medium.jpg (http://features.cgsociety.org/gallerycrits/194401/194401_1159670958_large.jpg)

Title: Shanghai Alley
Name: Ricky Zhang
Country: USA
Software: Maya, mental ray, Photoshop

This was an enviornment I did for a personal film called Take Me Away. The film was about two brothers who loose their mother when the Japanese invade Shanghai during WWII. Unfortunatly, I never got to finish the film.

Everything was done in Maya then rendered out in mental ray with some FG+GI and a HDRI as well as a number of other lights including a light fog which was a pain during render time especially the shadow map.

What's cool about this image is that all the cloth and plants sway in the wind. The cloth is syflex and the plants are paint fx so that tree up close to the camera doesn't look very good.

http://members.cox.net/rickyzhang/alleywire.jpg

living_for_cg
10-01-2006, 11:05 AM
ow very nice environment and render.i think if you use some contrasts in colors or shadows it would be better...for example the haal way at the end needs to be darker.(my opinion:))
good luck:thumbsup:

childplay
10-01-2006, 11:10 AM
Hi,


so can we at least see some parts of the film :)

Looks like a lot of work, a lot of dirty maps look. I like the textures, but maybe the whole image is too reddish.


all the best

irananimator
10-01-2006, 11:45 AM
Very nice Texturing.good job

krazyrokr
10-01-2006, 04:54 PM
Hi,


so can we at least see some parts of the film :)

Looks like a lot of work, a lot of dirty maps look. I like the textures, but maybe the whole image is too reddish.


all the best

Yeah I did want the beginning of the film to be on the red/yellowish side like blood cause the film goes through these color changes through different, i guess i would call them acts. the part after this act would have been more on the greenish side. As far as progress on the film i got the idea, screenplay, (this was a student film and my instructors said i was crazy for trying to accomplish this on my own) and then i started to build some assets, but i stopped there to work on my reel.

I'd definitly eventually like to finish it, but who knows how far down the line that would be...

Ceetwo
10-01-2006, 06:11 PM
The modeling is great the only thing it needs is an ambient occlusion, and I get it! the redish look most films have this look to their movies either red or blue check out underworld 2 is all almost all blue tones, but yeah great job just do an ambient occlusion pass to bring out those middle tones of shadows! cheers mate



My online portfolio http://ceetwo.cgsociety.org/gallery/

echoBars
10-01-2006, 06:49 PM
Detailed modelling and even better texturing. I like the overal colour sceme. Only crit is the foreground tree. I f this is part of an animation, be sure to post the finished film...


My site...http://burdenwoe.com

RobertF
10-01-2006, 07:08 PM
hey guy very nice texture work i see here.... get 4*

baldwinart3d
10-02-2006, 01:33 AM
I would like to do a short animation for my reel too. I realize it's ambitious (for an accelerated program), but I have a bit of time before I graduate, I hope you get a chance to finish! Anyway, as far as critique, for a still image, ways to improve realism, obviously there's depth of field, or just artist know-how: stuff toward the foreground should be more contrasty than things far away. Other things like atmospheric perspective can help, even if it's very subtle. :) don't forget simple things that work for 2d art when you are doing 3d.

Kristofferic
10-02-2006, 05:02 AM
sup man, i'm glad you finally put this one up for everything to see. It's looked great since the start. I thought you said you were going to zbush the tree? Anyways the detail is great, not to many people ever try to make things old and rusted. Defiantly above average congrats!

krazyrokr
10-02-2006, 05:33 AM
sup man, i'm glad you finally put this one up for everything to see. It's looked great since the start. I thought you said you were going to zbush the tree? Anyways the detail is great, not to many people ever try to make things old and rusted. Defiantly above average congrats!
Yeah I was going to, but I decided to try to keep the render time as low as I possibly could for this scene. Im actually planning on Mudboxing an entire war-torn enviornment if i can ever get my hands on a copy of that beta.

Kristofferic
10-03-2006, 09:04 AM
Mudboxing? i'll have to look that up

krazyrokr
10-04-2006, 08:50 PM
Mudboxing? i'll have to look that up
It's like a super Zbrush with a maya interface.

CGTalk Moderation
10-04-2006, 08:50 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.