SebastianB
09-30-2006, 08:44 PM
I have some problems here.
I'm trying to put some digital fluid smoke in a real scene inside a car.
Below I attach the image in which I have to reproduce a pipe smoke moving slowly trough the whole space of the car.
It has to look like the one that the actor is blowing in the picture below.
I've been trying with several methods (Smoke effect, multipoints, etc) in order to make it look real but none of them fulfilled me.
Another important thing is that the particles have to interact with the actor's movements and collide with the structure of the car.
It doesn't matter if it seems to be a little unreal because the scene is thought to be a bit odd.
I think using rotoshapes might be an appropiated way to design different levels (Behind and over the actors)
Well, if anyone has any idea which could help me I'd be very grateful.
I'm trying to put some digital fluid smoke in a real scene inside a car.
Below I attach the image in which I have to reproduce a pipe smoke moving slowly trough the whole space of the car.
It has to look like the one that the actor is blowing in the picture below.
I've been trying with several methods (Smoke effect, multipoints, etc) in order to make it look real but none of them fulfilled me.
Another important thing is that the particles have to interact with the actor's movements and collide with the structure of the car.
It doesn't matter if it seems to be a little unreal because the scene is thought to be a bit odd.
I think using rotoshapes might be an appropiated way to design different levels (Behind and over the actors)
Well, if anyone has any idea which could help me I'd be very grateful.
