PlExEFile
09-30-2006, 06:49 AM
Hy there!
I am new to this forum, and i really need your help! I have some questions that i need to answer as soon as possible.
1) I need to know what vertex color illumination is, how it's used, and ALL you can give me about this subject. ALL !
EDIT:Well i made some tryies myself with vertex color.I am confused.Look what i did. I modeled something quick,basic texture, and than applied a vertex paint. On the material of the objct in the self illum slot i added vertex color. (so far did i do right ?). and than i started to paint. BUT it doesn t do a thing when i render.
I ve seen somewere here that radiosity has smth to do with it. I played with it..but only in the preview my light appears on the obj but when i render it s as normal as it can get. Please guide me!
2) Why do you thing in game industry there would be a need for the texture size to be made from pare numbers (IE 2,4,6,....128...etc)?
3) How do i index a texture? And were do i check to have 256 colors textures?
4)What is a multi sub object material?
Thanx for your interest. Hope there will be some interest
I am new to this forum, and i really need your help! I have some questions that i need to answer as soon as possible.
1) I need to know what vertex color illumination is, how it's used, and ALL you can give me about this subject. ALL !
EDIT:Well i made some tryies myself with vertex color.I am confused.Look what i did. I modeled something quick,basic texture, and than applied a vertex paint. On the material of the objct in the self illum slot i added vertex color. (so far did i do right ?). and than i started to paint. BUT it doesn t do a thing when i render.
I ve seen somewere here that radiosity has smth to do with it. I played with it..but only in the preview my light appears on the obj but when i render it s as normal as it can get. Please guide me!
2) Why do you thing in game industry there would be a need for the texture size to be made from pare numbers (IE 2,4,6,....128...etc)?
3) How do i index a texture? And were do i check to have 256 colors textures?
4)What is a multi sub object material?
Thanx for your interest. Hope there will be some interest
