perpen
02-01-2003, 08:51 AM
Hi all,
I have been trying to make MR for Maya 4.5 network rendering work properly for a few weeks.
I have a dual processor (with MR for Maya 4.5 final) and a single proccesor (with MR for Maya 4.5 final and MR 3.1 Stand alone) connected in a LAN through a 3com 812 hub/router. These are the problems I get when I run a render over the network:
-No matter in wich PC I start the rendering from command line (mayarender_with_mr) it uses this machine for the rendering heavy process, despite its name doesn't appear in the maya.rayhosts...so MR always takes the PC where I start the rendering as a rendeing node no matter what it's in maya.rayhosts file
-When I use both PCs for rendering, it freezes in the final gathering computing of any of the first frames (depending how heavy the final gather settings are). No error messages, it just stops.
I tried to convert to MI file, and works great, but for long animations on heavy scenes it takes a looong time (more than 5 hours) to convert from maya format to mi so it's not an option.
Hope you can help me,
thanks for your time
I have been trying to make MR for Maya 4.5 network rendering work properly for a few weeks.
I have a dual processor (with MR for Maya 4.5 final) and a single proccesor (with MR for Maya 4.5 final and MR 3.1 Stand alone) connected in a LAN through a 3com 812 hub/router. These are the problems I get when I run a render over the network:
-No matter in wich PC I start the rendering from command line (mayarender_with_mr) it uses this machine for the rendering heavy process, despite its name doesn't appear in the maya.rayhosts...so MR always takes the PC where I start the rendering as a rendeing node no matter what it's in maya.rayhosts file
-When I use both PCs for rendering, it freezes in the final gathering computing of any of the first frames (depending how heavy the final gather settings are). No error messages, it just stops.
I tried to convert to MI file, and works great, but for long animations on heavy scenes it takes a looong time (more than 5 hours) to convert from maya format to mi so it's not an option.
Hope you can help me,
thanks for your time
