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View Full Version : Sprites - scalePP based on texture map


akewt
09-29-2006, 02:28 PM
once again!

i should have put these in one thread!

is there a way to scale particles based on a texture ie the smae texture as my emision?

ta

akewt
10-02-2006, 04:16 PM
or even just scale based on ramping up to a point.

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10-02-2006, 04:16 PM
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