bugzilla
02-01-2003, 06:48 AM
I am trying to do some character animation in C4D v8. I have successfully created skeletons for several of my creatures but I have started to have a weird problem with the bones that make up the facial structure.
I draw the main skeleton chain from the pelvis to the head. I add a new bone deformer and move and reshape it using the MOCCA Bone Tool until it matches up the geometry it is supposed to deform. I fix the bone with the Bone Tool and translation tool, then I drag it under the head bone to be a child of that heirarchy.
This is the exact same workflow I use for other parts of the body (arms, fingers...), but when I rotate the head, the bones parented under it do not rotate at the samed rate as the head bone. They fall more and more behind the more I rotate the head bone.
Has anyone had a similar problem and how do I circumvent it?
I draw the main skeleton chain from the pelvis to the head. I add a new bone deformer and move and reshape it using the MOCCA Bone Tool until it matches up the geometry it is supposed to deform. I fix the bone with the Bone Tool and translation tool, then I drag it under the head bone to be a child of that heirarchy.
This is the exact same workflow I use for other parts of the body (arms, fingers...), but when I rotate the head, the bones parented under it do not rotate at the samed rate as the head bone. They fall more and more behind the more I rotate the head bone.
Has anyone had a similar problem and how do I circumvent it?
