phantomworkshop
09-29-2006, 06:40 AM
This is for you industry proffessionals and freelancers out there;
In your opinion, are splines in 3DS Max still an acceptable method (so to speak) for modeling say, a human head?
What I mean is using a method that I've seen in many tutorials around. Where you begin by creating a series of splines to shape the eye, nose, mouth, cheeks, etc.. basically creating a flat surface with tons of edges / polies, practically setting up all of your topology and then pulling the vertices back and around to turn that flat surface into a 3d object? EGo Farms Forum - Head Modeling With Splines (http://forums.ego-farms.com/index.php?topic=83.0) is a tutorial that refers to what I'm asking about.
In your opinion, are splines in 3DS Max still an acceptable method (so to speak) for modeling say, a human head?
What I mean is using a method that I've seen in many tutorials around. Where you begin by creating a series of splines to shape the eye, nose, mouth, cheeks, etc.. basically creating a flat surface with tons of edges / polies, practically setting up all of your topology and then pulling the vertices back and around to turn that flat surface into a 3d object? EGo Farms Forum - Head Modeling With Splines (http://forums.ego-farms.com/index.php?topic=83.0) is a tutorial that refers to what I'm asking about.
