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Puffin
02-01-2003, 05:51 AM
Ok this is starting to drive me bonkers. I have a model that appears fine when smoothed, but when I try to look at an unsmoothed version of the same geometry there appears to be some sort of lighting problem. See the pics for what exactly I'm talking about.

non-smoothed version:
http://www.isomedia.com/homes/austinh/nonsmoothed.jpg

Smoothed version (no other changes)
http://www.isomedia.com/homes/austinh/smoothed.jpg

Has anyone come across this problem. The model was originally fleshed out in wings and brought over to Maya where I'm adding detail. I changed the Material and that didn't seem to make a difference with the problem. I also reversed normals, added another light to the scence, and deleted any UVs that were brought over in the .obj file... non of which seemed to make a difference.

I'm running an Athlon 1.33 ghz with a GF4 ti 4600 (some det drivers I cant remember which version) on Win XP Pro.

Any ideas?

Flo
02-01-2003, 12:58 PM
maybe try to hard/soften normals ...
or even better
edit polys > normals > set evrtex normals .... check unlock normals

if all of this doesnt help, try to convert to subdees and back to polys (level 0). this should clean your low poly mesh.

hope this helps,
Flo

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