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Kir
01-31-2003, 10:08 PM
Hello all!
Excuse me for my English. :)

Ears are not attached yet a neck while unfinished.
State your opinions, please.

Kir
01-31-2003, 10:12 PM
>

hanzo
01-31-2003, 10:35 PM
Wo/0 amazing,
want to see how you make the hair,
(--man, keep it up!

terryford
01-31-2003, 10:44 PM
Beautiful, no major flaws that I can see. If I had to nitpick (and I do :)) I might suggest making the top and bottom lips touch at the corners of her mouth, and maybe make the ears more elliptical from the front view. It could use some asymmetry as a final touch too.

I really want to see this textured, good work :thumbsup:.

Regards,
Terry

lerpiedood
01-31-2003, 11:59 PM
Woah! great head! No real usefull crits here, though the ears as you said need some work, and I think the edges of the dent in the back of upper neck is too sharp. She surprisingly looks very feminine:) a really hard thing to do.

What did you use for reference?

BTW, don't change the corners of the lips, they are pretty well done right now.

psumo
02-01-2003, 12:33 AM
beautiful

she looks like the girl in Species
natasha hentridge

and a little bit of mila jovovich

great work

Man
02-01-2003, 03:12 AM
swweeeet...love the model (specially the lips) but i have to agree about the ears..they look rather flat in the front view....
i want to see her finished!!!!

mng
02-01-2003, 05:39 AM
Wonderful, abosultely wonderful.
I cannot find much to critique.

Can you please show us a WIRE-FRAMe of the front and side and perspective please. I am interesrted to see your topology.

Thanks

Mindblighter
02-01-2003, 08:36 AM
Ahhh...looks so much better than my own. Naturally I can't find anything bad to say! :applause:

Kir
02-01-2003, 01:24 PM
Thanks for responses! :)

2 lerpiedood:
I used many womans photos as reference.

2 psumo:
Thanks! I can use their photos for a basis of texture.

With ears I shall work.

My English very bad. Sorry!

Topology:

Kir
02-01-2003, 01:26 PM
>

Kir
02-01-2003, 01:33 PM
3ds MAX 5 - Editable Poly
Render: vRay

OmegaGear
02-01-2003, 01:38 PM
Wonderful Job Kir. When you say Editable Poly for 3dsmax does that mean you used box modeling? Starting from a box and just making subidivisions?

If so, would it be too much to ask if you can post a wireframe of your head model in its earlier stages?

Thanks,

Keep up the great work

FrageNSTEIN
02-01-2003, 04:28 PM
Yes, Editable Poly is box modelling.

Drew
BTW: GREAT work man, that modelling 0wnz my b0wnz

AmbientLight
02-01-2003, 11:32 PM
Kir,

Отличная работа. Не понимаю почему все говорят, что уши
не очень. Помоему даже очень хорошие уши :) Кстати, я замети, что некоротые полигоны имеют 5 вершин. Мне всегда казалось, что для анимации органики лучше 4.

In English:

Great work. I don't understand why everybody says there's something wrong with ears. I think they look great. Not everybody's ears stick out like radars :) I noticed some polys have 5 vertices. I thought that when you model for organic animation you should stick with 4.

mihkeltt
02-01-2003, 11:38 PM
one of the most beautiful female head model on this forum. you certainly got a nice female touch to her, like that:)

Kir
02-02-2003, 03:52 AM
OmegaGear:
Excuse, I did not save early versions. :(

AmbientLight: Спасибо! Я уж и не знаю, кого слушать! :)
"Мне всегда казалось, что для анимации органики лучше 4"
Ты прав, конечно, но тогда будет сильно сложная сетка, ведь детализация носа больше чем скул. И это не очень критичные полигоны - отрицательный эффект я постарался свести к минимуму.

"when you model for organic animation you should stick with 4"
You are right, certainly, but then there will be strongly difficult grid, for example, details of a nose is more than cheekbones. Also it is not so critical polygons - I have tried to reduce a negative effect to a minimum.

New variant of ears:

lerpiedood
02-02-2003, 06:01 AM
Hehe, that's a crazy language ambient light.

Ok Kir, She's looks great, and everything is defined and looks anatomically correct. But here in lies the problem, she looks like a great statue, but when you try to animate her and pose her for facial expressions, you're going to have some problemos, your mesh structure does not follow the topology of the face well, I don't really know how you could fix it without remodeling. I suggest for your next head you study up on good topology and maybe use this head in the background as you model.

AmbientLight
02-02-2003, 06:41 AM
lerpiedood, indeed. it looks wild when you don't have Cyrillic fonts installed.

I agree with you regarding topology. The wireframe around eyes is good but area around closer to nostrils would be hard to facial expressions. I think Syomka's topology is a great reference and look how expressive his character is.... amazing.

I find it myself sometimes it's very hard to put all polygons without adding too much geometry. I think sometimes edgeloops have the mind on their own :)

oracrest
02-02-2003, 09:48 AM
that head is looking really good. My only crit is that the top half of the head, above the ears looks like it might be a tad bit too big (wide). I like it more when i block a sliver off each side on top, from the frontal render. Other than that small comment, it is looking really good, great facial detail. Most faces look so generic, but yours has character, which is good.:buttrock: :airguitar

Savage_Henry
02-02-2003, 01:20 PM
um....is she single?

Great work:thumbsup:

Kir
02-02-2003, 10:37 PM
lerpiedood & AmbientLight
You are right. Topology really wrong for animation. My purpose was creation of the detailed model and I did not think about animation. Probably, the patience will not leave me when I shall correct mistakes.

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