modeling-man
01-31-2003, 09:40 PM
Hey, new to this forum section.
So just saying hi.
I'm just starting to learn Maya. I've taken a crash course from Max to Maya, and will start a more indepth Maya course starting tomorrow! Anyways, the small game I'm working on uses a 3DS Max exporter, and I made most of the models in Max. However, I decided the best way for me to learn Maya would be to create all the new models I make in Maya, but BUT I'd still have to export the files to Max so I could export them for the game engine. I've searched like a madman but can't seem to find anything that'll help me.
What I need is a small program that can accept Maya files and then export those so that 3DS Max can read them.
Any help on this would be great.
Thanks again,
B
www.subshape.com
So just saying hi.
I'm just starting to learn Maya. I've taken a crash course from Max to Maya, and will start a more indepth Maya course starting tomorrow! Anyways, the small game I'm working on uses a 3DS Max exporter, and I made most of the models in Max. However, I decided the best way for me to learn Maya would be to create all the new models I make in Maya, but BUT I'd still have to export the files to Max so I could export them for the game engine. I've searched like a madman but can't seem to find anything that'll help me.
What I need is a small program that can accept Maya files and then export those so that 3DS Max can read them.
Any help on this would be great.
Thanks again,
B
www.subshape.com
