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parallax
09-26-2006, 07:10 PM
I'm trying to pin particles to a surface depending on the texture, and i know you use the "density by material" option for that, so far so good.
However, i can't get it to follow an animated map, either procedural or pre-rendered.

Is there something i'm missing here? I've tried setting it up from a to z to no effect.

OlegB
09-26-2006, 08:19 PM
PFTools:Box#3 has option for texture color gradient tracking that can be used to animate particles according to the animated texture of a reference object. Standard PFlow operators don't have such flexibility. You can check out the demo version of Box#3 at the Orbaz web site.

Thanks,
Oleg B.

parallax
09-28-2006, 08:44 AM
I don't think that is right. In this thread:
http://forums.cgsociety.org/showthread.php?t=337534&highlight=density+material
There is no talk of an extra plug-in you need to get this functionality.

I could be wrong though.

parallax
09-28-2006, 10:33 AM
hhmm, that's a bummer, you're right. I suppose there is no way around it but using that plug-in is there?

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