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Bob27
01-31-2003, 05:11 PM
I worked this apple as a logo for my site more than a year ago in
3d Max4 . It is made from a geosphere and I scanned real apples
and worked a lot in photoshop to produce real-like textures for
it. So with the half apples.

What do you say on it?
Help yourself and take a bite!

stephen2002
01-31-2003, 05:32 PM
the texture is pretty good, but more resolution on the geometry would help a lot.

Also the cut/bitten potion should appear more moist.

Ocean Size
02-01-2003, 04:05 AM
Texture looks pretty good, bite mark looks very unnatural/fake, I suggest re-working that.

JBruckner
02-01-2003, 04:07 AM
Doesnt really look like someone ate it, too flat IMO. Put it on a visable table also, that would help.

Neox
02-03-2003, 07:39 AM
did you bool that bite? its to hard edged i guess... and don't forgett to putt some teeth "marks" in it, it currently doesn't look like it was eaten, i guess the texture is pretty cool but give it a higher resolution, and you should improve the shader a little bit, this glossyness is looking kinda wrong

but your getting better keep goin :thumbsup:

WhiteRabbitObj
02-03-2003, 07:41 AM
Booleaned or displacement mapped. I am very inexperienced with displacement maps but I hear they tend to flatten things a bit, it looks like that bite is perhaps just a displacement map. Dunno tho!

I really like the texture on the skin of the apple though, it's almost perfect, it even has that thin whitish film that apples often have, especially when they're right off the tree. Pretty cool.

Bob27
02-03-2003, 11:30 AM
Thanks for your comments all. It really helps improving my apple.

the apple geosphere was was boolean substracted from another
geosphere having the bite map done in photoshop and then
some vertices of the bite place moved back . But I guess I
should do that again this time allowing more teeth mark .

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