noktUp
01-31-2003, 04:09 PM
Hey all,
What I am trying to do is make a wall of cinder blocks fall, as if by decay and weathering, triggered by vibrations from a near by catalyst.
I'v been having this problem with dynamics. When I catch the simulation ( like 700 frames worth), the bricks at the top of the wall seem to jitter( like molocules bouncing off eachother). I turned on dampening to about 10. I also turned off bounciness in the rigid body solver attrib editor. And I am using mid point for faster calc times. Short of keying the visability of a non-dynamic wall "out", and the dynamic wall "in" when it starts to fall, I have no solution.
Any help would be much appreciated!
Thanks in advance,
nak
(noktUp(teenSlut))
PS. My site is Down, If you would like to look at the scene file, post and i'll email to you :)
What I am trying to do is make a wall of cinder blocks fall, as if by decay and weathering, triggered by vibrations from a near by catalyst.
I'v been having this problem with dynamics. When I catch the simulation ( like 700 frames worth), the bricks at the top of the wall seem to jitter( like molocules bouncing off eachother). I turned on dampening to about 10. I also turned off bounciness in the rigid body solver attrib editor. And I am using mid point for faster calc times. Short of keying the visability of a non-dynamic wall "out", and the dynamic wall "in" when it starts to fall, I have no solution.
Any help would be much appreciated!
Thanks in advance,
nak
(noktUp(teenSlut))
PS. My site is Down, If you would like to look at the scene file, post and i'll email to you :)
