Cthulhu
01-31-2003, 03:03 PM
Hi all!
I ran into a problem while animating my character within MAX5. I always used character studio for my character animations, but for our new project, we decided to use a normal bone skeleton because cs has too many limitations. But now i found one big thing missing.. in cs, i can copy a pose and paste it mirrored to the biped (ie. the left arm gets the motion of the right arm), which can save a lot of time, but i haven't found a way to do this outside of cs. my character is completly controlled by helper objects with IK and stuff, so the bones have no motion on them, just the helper. I found a great script (attrKeyer from CometCartoons) which lets me copy/paste poses, but no mirroring.. does anyone know how to do this?
thanks a lot!
greetz
cthulhu
I ran into a problem while animating my character within MAX5. I always used character studio for my character animations, but for our new project, we decided to use a normal bone skeleton because cs has too many limitations. But now i found one big thing missing.. in cs, i can copy a pose and paste it mirrored to the biped (ie. the left arm gets the motion of the right arm), which can save a lot of time, but i haven't found a way to do this outside of cs. my character is completly controlled by helper objects with IK and stuff, so the bones have no motion on them, just the helper. I found a great script (attrKeyer from CometCartoons) which lets me copy/paste poses, but no mirroring.. does anyone know how to do this?
thanks a lot!
greetz
cthulhu
