butCherHeLL
09-24-2006, 04:24 PM
there is 2 particle node:
particle1=rain
particle2=bubbles creating when rain drops.
I used create particle event for bobble creating...
I did a fake ceiling of building to get this effect:
duplicated building and increased translateY location to see only half of bobble spheres.
these particles accurs when the rain particle dies on contact location at the ceiling of the building...
I think there shall be a way with mel or a contact data information's index modification via mel
rain balloons at the ceiling when rain falles and splashes...
http://img69.imageshack.us/img69/8104/pparticlecontactindex1uk4.jpg
http://img301.imageshack.us/img301/9765/pparticlecontactindex2oy4.jpg
how can I get this effect with contact information or any expression mel way ?
need a mel way to modify contact info of the rain bubbles
thanks
particle1=rain
particle2=bubbles creating when rain drops.
I used create particle event for bobble creating...
I did a fake ceiling of building to get this effect:
duplicated building and increased translateY location to see only half of bobble spheres.
these particles accurs when the rain particle dies on contact location at the ceiling of the building...
I think there shall be a way with mel or a contact data information's index modification via mel
rain balloons at the ceiling when rain falles and splashes...
http://img69.imageshack.us/img69/8104/pparticlecontactindex1uk4.jpg
http://img301.imageshack.us/img301/9765/pparticlecontactindex2oy4.jpg
how can I get this effect with contact information or any expression mel way ?
need a mel way to modify contact info of the rain bubbles
thanks
