PDA

View Full Version : correct rain spash balloons' creation translateY location


butCherHeLL
09-24-2006, 04:24 PM
there is 2 particle node:
particle1=rain
particle2=bubbles creating when rain drops.

I used create particle event for bobble creating...

I did a fake ceiling of building to get this effect:
duplicated building and increased translateY location to see only half of bobble spheres.

these particles accurs when the rain particle dies on contact location at the ceiling of the building...


I think there shall be a way with mel or a contact data information's index modification via mel


rain balloons at the ceiling when rain falles and splashes...

http://img69.imageshack.us/img69/8104/pparticlecontactindex1uk4.jpg




http://img301.imageshack.us/img301/9765/pparticlecontactindex2oy4.jpg




how can I get this effect with contact information or any expression mel way ?


need a mel way to modify contact info of the rain bubbles

thanks

CGTalk Moderation
09-24-2006, 04:24 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.