criticalmechanism
09-23-2006, 10:16 PM
ok, here's the deal, I'm trying to model the shoulder part of the marine in the cinematic.
http://www.blizzplanet.com/coppermine/albums/ghost/blizzcon-2005-cinematic/533.jpg
Notice how it is all rounded. It was looking good and correct in the begining but when I was about to make holes and screws, I started to think about how my polyflow should go. I did a couple of different variations and I kept comming back to the one with I started. If I smooth it it looks bad, I don't want to go too much detail or use boleans on a smoothed 10 000 poly piece. I want to keep it in low poly so when I smooth it, my mesh looks nice and roundy just lik in the image. So I need some tips, if someone could draw their idea of the polyflow. I was thinking about doing it with surface tools, but since I'm doing everything in Edit Poly (Subd) I would really like some help on this one. Here is my mesh ;
http://sibenik-online.com/kike/modeling/rame.jpg
so, no complicated and dense mesh ;) I use 3dsmax for this.
Thanks
http://www.blizzplanet.com/coppermine/albums/ghost/blizzcon-2005-cinematic/533.jpg
Notice how it is all rounded. It was looking good and correct in the begining but when I was about to make holes and screws, I started to think about how my polyflow should go. I did a couple of different variations and I kept comming back to the one with I started. If I smooth it it looks bad, I don't want to go too much detail or use boleans on a smoothed 10 000 poly piece. I want to keep it in low poly so when I smooth it, my mesh looks nice and roundy just lik in the image. So I need some tips, if someone could draw their idea of the polyflow. I was thinking about doing it with surface tools, but since I'm doing everything in Edit Poly (Subd) I would really like some help on this one. Here is my mesh ;
http://sibenik-online.com/kike/modeling/rame.jpg
so, no complicated and dense mesh ;) I use 3dsmax for this.
Thanks
