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Squirmy
09-23-2006, 08:22 PM
This is a project I am doing just for fun. Its not orginal or anything but fantasy art is my favorite. I wanted to try making a high poly version and projecting the detail onto a low poly. Crits and workflow suggestions would be much apreciated.

Im basically finished modeling the head and now trying to bring the body up to the same level of detail.

Here is some concept art

http://www.wizards.com/dnd/images/draco_gallery/75565.jpg

And

http://www.wizards.com/dnd/images/draco_gallery/75592.jpg



http://www.digitaljeremy.com/forumstuff/images/horney1.jpg

http://www.digitaljeremy.com/forumstuff/images/horney2.jpg


http://www.digitaljeremy.com/forumstuff/images/horneyBody01.jpg

SylvanMist
09-24-2006, 12:29 AM
Oh that dragon's from a D&D poster...the model looks good so far, especially the head.

Tad
09-24-2006, 02:00 AM
Looks pretty awsome,
is that concept art your artwork?
it's pretty damn cool.

the 3d model looks good too,
I like how jagged it looks in the lowpoly cage, before smoothing,
would be nice to see some more of that jagginess retained in the smoothed model..
but not lowpoly jaggy, I just mean shape/form.

if that makes any sense.

anyways, i'd like to see what else you got comin up! keep at it.

Squirmy
09-24-2006, 02:09 AM
The concept art is from the D&D Draconomicon (the book of dragons). This is actualy the blue dragon. It burrows in the sand, and its breath weapon is lightning.

tucho
09-24-2006, 02:19 AM
awesome work! I love the details of the head and the polycount seems reasonable.

I hope see some updates soon :)

SuperOstrich
09-24-2006, 06:58 AM
Very nice! I really dig the topology of the head. Keep it coming.

theabyss
09-24-2006, 07:38 PM
Oh MY!
I read "Horny Dragon"...
I was wondering ...man,what kind of game will THAT be. :o))

But i think you did an awesome job with the head!
I like the way his teeth "grew".
Nice job!

Squirmy
09-25-2006, 04:43 AM
Heres an update. dam shoulder and arm topolology gave me fits, I know it can be improved but I been looking at it so long I just cant see were.

I scaled the head down some, and added some definition to the front leg and shoulder.

http://www.digitaljeremy.com/forumstuff/images/DragonBody02.jpg




http://www.digitaljeremy.com/forumstuff/images/DragonBody03.jpg

tin-tin
09-25-2006, 06:04 AM
Really nice modeling, you going to zbrush it seems ideal for it.

BenEoff
09-25-2006, 07:05 AM
Man, I didn't see this yet, it looks great. Would be nice if you can go in and sculpt it. That head is top notch, and I'm sure the body will be just as good before you finish.

Squirmy
09-25-2006, 08:02 PM
Yes, its getn zbrushed and then projected onto a lowpoly mesh.

Squirmy
10-14-2006, 11:43 PM
heres an update. Gotta model the claws again.

http://www.digitaljeremy.com/forumstuff/images/DragBodyWF.jpg

http://www.digitaljeremy.com/forumstuff/images/DragBody.jpg

Squirmy
10-19-2006, 06:33 AM
Im focusing on the anatomy around the wing/shoulder area right now. The current wings are placeholders and will be detailed more.

This first image is distorted from the perspective, so the porpotions look weird

http://www.digitaljeremy.com/forumstuff/images/DragWings.jpg


http://www.digitaljeremy.com/forumstuff/images/DragWingsBack.jpg

benclark
10-19-2006, 09:29 AM
Nice work so far, the head is excellent, this one is just screaming out to be taken into Zbrush

Squirmy
11-14-2006, 05:25 AM
Heres an update. This project has been a great learning experience for me. Zbrush is your friend. Still got a long way to go.


http://www.digitaljeremy.com/forumstuff/images/DragonDetail.jpg

Squirmy
12-06-2006, 05:42 AM
here is the result from the projection.

http://www.digitaljeremy.com/forumstuff/images/BlueDragonDiffuse.jpg

and the wireframe, its just under 10k polys

http://www.digitaljeremy.com/forumstuff/images/BlueDragonDiffuseW.jpg

on to the diffuse map

tofugorilla
12-06-2006, 06:56 AM
The head is pretty cool. He looks like he is about the size of a dog though. I think if you slimmed up his limbs and exagerated his proportions a bit he would look like he was the right scale. :)

-T

Por@szek
12-06-2006, 07:55 AM
Great, I always be in love when I was looking at this concept. Can't wait to see it finished ;)
Keep it up.

BrazilianDan
12-06-2006, 12:58 PM
Hey squirmy, its starting to look real good, but I agree with tofugorilla that something has to be done about the proportions. I for one would try making his chest wider, as his legs almost seem too close together.

jussing
12-06-2006, 01:19 PM
Super modelling, great design, and great Zbrushing, too. I'm jealous at anyone who can make that weird program make sense! :thumbsp:

But as for the body proportions, I'll also have to say the first thing I thought of was a dog. And not even a mean one, more of a puppy actually. Don't know what to do about it thought.

Looking good!

Cheers,
- Jonas

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