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View Full Version : Displacment map help


revolutionzen
09-23-2006, 02:37 AM
Hey guys ..ok iv been trying this all nigth with no luck what so ever ...so let me walk you through what i did...
after i finshed sculpting ..i droped the mesh to Dev 1 ...the i used get mesh info to and it showed 4 uvs ...so i used tool-texture -adaptive uv which made one uv set so i can only have one displacment map..i used the settings in the piple line Docand its seems to work becouse my map was only grey now it seems to look like some dis that iv seen before ...then i exported the tool as obj..
in maya import i set the creat multiobjest to fales..and imported the model...the i set everything as said in pipline doc..its looks better but no where close to my zbrush detail....here is some screens of my process..
you can see some detail in the renders if you look realy close http://www.zbrushcentral.com/zbc/images/smilies/lol2.gif ..but also some wierd geamotry around the neck....
guys i realy want to finsh this ..iv been working on this for along time..and have redone the model twice.....so any help would be great..i can send you the file if you want to take alook at it if you want...
thank you for your help
http://img69.imageshack.us/img69/1505/mapiamgeqj9.th.jpg (http://img69.imageshack.us/my.php?image=mapiamgeqj9.jpg)
http://img58.imageshack.us/img58/2863/mayaya4.th.jpg (http://img58.imageshack.us/my.php?image=mayaya4.jpg)
http://img111.imageshack.us/img111/1618/renderqr2.th.jpg (http://img111.imageshack.us/my.php?image=renderqr2.jpg)
http://img113.imageshack.us/img113/8127/render2ye8.th.jpg (http://img113.imageshack.us/my.php?image=render2ye8.jpg)

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09-23-2006, 02:37 AM
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