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Mogul42
09-23-2006, 12:48 AM
I'm pretty new to dynamics. I'm working on a project that calls for clouds of dust to be blown around and colliding with a set. I've been trying to use fields like volume axis and vortex fields to simulate when the particles get close to a wall and blow around and fold back in on itself.

I'm trying to get this to work with the capabilities of Maya complete. I'm looking for some suggestions on the best way to do this.

Thanks for the help. Hope I was clear on the description.

katisss
09-23-2006, 03:02 PM
a lot to read but worth it:
http://forums.cgsociety.org/showthread.php?t=155001&page=1&highlight=fluid+shaded+particles

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09-23-2006, 03:02 PM
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