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View Full Version : studio composition


Shu
01-31-2003, 06:15 AM
Now that I've finally gotten a handle on modelling, I'm trying my hand at setting up a simple rendering scene. I want my object to have a "studio" look, but I don't know how to effectively go about doing this. Here's an example..

http://www.lightwave3d.com/gallery/gal/LightWave3D/618.jpg

Can anyone show me how I go about doing this? or point me toward a tutorial? I've tried several tuts, but they did not specifically address this "studio" look..

Thanks in advance.

3dsmax5
01-31-2003, 03:34 PM
Nice car! :thumbsup:
A gradient background could help and lots of whitecards. (self illuminating planes). and also put a attenuation fall-off on the floor reflection. It will look much more realistic if you do. And try the E-light script for fake GI....
http://www.cgtalk.com/showthread.php?s=&threadid=37508

cheers :beer:

Shu
01-31-2003, 06:12 PM
Just to clarify, this is not my work: I just used it as an example of what I would like to do. Thanks for the info, I'll give it a go.

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