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aacrout
03-18-2002, 11:29 PM
hey people.well,i've benn working on this head for a week now.
at the beginning,i was going for a realistic look,but it evolved in a comical way i guess.
i'm still tweeking the head,and i need some help to know what is wrong with it.
ok,here's an animation (300kb).some testing with the expressions.
ANIMATION 300K (http://us.f1.yahoofs.com/msgr/aacrout/.tmp/expressions.avi)




heres a pic of the expressions done this far:

aacrout
03-18-2002, 11:30 PM
close look of the head:

f_jo
03-19-2002, 01:06 AM
I can't open the movie

that's nice, need a lot improvements and tweaking tho (ex. how can he breath from that nose?:D)... but what's really bothering me you're wasting a lot of polygons there, way lot of polygons I figure it has about 6000-8000 of polys? Even if it's called "high poly model" you don't need that much of polys for that kind of head

and about the morph targets, there's some repeated expression there... (like the eyebrows)

aacrout
03-19-2002, 01:20 AM
hey f_jo,thanks for your comment.
i think you cant open it because you dont have divx 5.you can get it at divx.com.

for the nose,maybe i should tweak it as you said:) .and for the polygons,here ,what you see is iteration set to 3,the animation is at iteration1,and its only for pics that i use iteration3.

for the morph targets,the ones you think looks the same,are a bit different.theres the sad one and the scared one,and you wont notice it from the first view,but if you look well there is a difference.anyway,ill change that too so it gets visible.

thanks again and keep the comments coming!

:)

aacrout
03-19-2002, 11:32 PM
hey guys here's an update:

Raul-Reznek
03-20-2002, 12:14 AM
Lookin good.

aacrout
03-20-2002, 01:23 AM
thanks Raul-Reznek,im still working on it!!

cheers:)

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