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kinston
01-31-2003, 05:02 AM
Hi everyone , this is my 1st time posting my work here , please give me some comments in this model, and texture, i mix everything in maya default texture... bcoz i m still not very sure about the uv texture stuff ..... or do u guys have any go video tutorials in uv textureing ... thanks a lot.


http://geocities.com/kingston3

kinston
01-31-2003, 05:09 AM
attached a UV that with this model. dun know correct or not...
will it be a problem if i paint texture on it ?
thanks ...

mexus
01-31-2003, 05:10 AM
I would really like to see a low poly view.



The model shows much character. Good lip structure, good character. Skin is well. How did you texture it in Maya without the UV Texture Editor?



Good potential. Have you done any other work similar to this?

kinston
01-31-2003, 05:31 AM
hi , thanks for reply, i use a layer texture , use a cloud texture with 20-30% transparency, and a base colour paint in 3d texture tools for those shadow area .... a noise texture for bump map , and use 3d texture tools to paint the specular map.... thats all.. but i would rather know better how to make a nice uv in maya or LW, coz i m not bad in Drawing, i think i can make the texture better in PS or painter..... but too bad i always make the uv wrong....

kinston
01-31-2003, 05:32 AM
side view

mexus
02-01-2003, 12:27 AM
I really enjoy your modelling. Thanks for putting up the mesh of the character. It seems as though some edges around the nose can be removed and are not really necessary. Ears are well done, and good detail. Mouth is good etc.




Have you given any though to the creation of a body for this character?



Keep up the good work.

kinston
02-01-2003, 05:52 AM
Hi mexus:
thanks for ur reply again, thanks for feel good about my model, yup , i m going to do the whole body for him, like waht u say , i always think there r some useless poly for the face , but sometime just dun know where can i cut down the number of poly. do u have any tips or tutorial about .... thanks for ur comments again...

Sean Johnston
02-01-2003, 06:20 AM
This is your first head posted here, not your first head ever, right?. Because if you say it is your first ever, I won't believe you...it's wonderful. Take this as a compliment if it actually is your first ever ;)

kinston
02-01-2003, 08:22 AM
hi Sean Johnston:

hmm.... this is my 1st time post my work here , and the 1st time i model human head aswell, i was doing cartoon characters in my past . hope u can give me some advice on the texture tips, i do lots of human figure sketching , but this is the 1st time i work it on 3d, by the way , i never scan any pic or image plane to do this model, is it not the right way , or u think i should use some image as refs ? is he details enough? advice....thanks.

kinston
02-01-2003, 08:36 AM
by the way , i also posted my 2nd wip
http://www.cgtalk.com/showthread.php?s=&threadid=41037
since i still no so expert in model human, why i dun finish the 1st one than start another one is bcoz , i want to paint texture on the second one in ps ... but still , the uv problems....help ,please help me to make a good uv for texture paint. which is the better way to make uv , auto map and sew it back .... or cylindrical map aroud it and a planar
map on top , ...how to make the eye , nose area 's uv not overlap together..?? and should i make uv when the model is still not so detail... alot and alot questions , hope dun mind....
thanks everyone


take a look of my website:
http://geosities.com/kingston_3

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