sinistar
03-18-2002, 11:28 PM
Hiya, I am building a city scene of an alien world of metal. I am hoping someone knows of a tutorial or has sopme tips for me on how this look might be achieved.
I want windows to glow and I want a great feeling of depth tot he scene and many buildings.
Can anyone think of some texturing tips for this. Should I use layered shaders? Should I use procedural textures? Maybe texture each building individually?
I remember seeing a site where the guy who made the images for Final Fantasys backgrounds needless to say they looked great, by the images it looked like he built the geometry in 3d and then painted the details overtop of the geometry but I lost that site.
Any ideas?
I want windows to glow and I want a great feeling of depth tot he scene and many buildings.
Can anyone think of some texturing tips for this. Should I use layered shaders? Should I use procedural textures? Maybe texture each building individually?
I remember seeing a site where the guy who made the images for Final Fantasys backgrounds needless to say they looked great, by the images it looked like he built the geometry in 3d and then painted the details overtop of the geometry but I lost that site.
Any ideas?
