wigal
09-22-2006, 03:06 PM
Does anybody know why I'm getting artifacts after using a shader node in my tree.... they seem only to appear where objects are overlapping.
My workflow: just boolean the normal map into xyz....
Any ideas? workarounds?
thanks
Edit: actually it occurs on non overlapping geometry too...
Here is what I mean:
http://67.104.200.197/sol_web/georg_ftp/images/artifacts.jpg
My workflow: just boolean the normal map into xyz....
Any ideas? workarounds?
thanks
Edit: actually it occurs on non overlapping geometry too...
Here is what I mean:
http://67.104.200.197/sol_web/georg_ftp/images/artifacts.jpg
