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View Full Version : Shader toll


wigal
09-22-2006, 03:06 PM
Does anybody know why I'm getting artifacts after using a shader node in my tree.... they seem only to appear where objects are overlapping.

My workflow: just boolean the normal map into xyz....

Any ideas? workarounds?

thanks

Edit: actually it occurs on non overlapping geometry too...

Here is what I mean:

http://67.104.200.197/sol_web/georg_ftp/images/artifacts.jpg

wigal
09-22-2006, 04:21 PM
It seems like I have to bring in the normal map as a float.... is that correct... at least it seems to get rid of the problems...

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09-22-2006, 04:21 PM
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