TimNikias
09-22-2006, 09:39 AM
I'm in a team that's digitally reconstructing a castle and are currently in the process of creating textures and uv-mapping all the buildings.
As is habit with old, medieval houses, not everything is built with 90-degree angles and there are quite a few odd places. UV-Mapping them isn't that fun, especially since we can't go about and create a map for each and every building. Instead, we're preparing generic textures (like a couple textures for the roof to select from), and then simply slap them onto the meshes.
For all that to work, the UV-Map has to be aligned properly and we need to make sure there is NO distortion at all, as our textures are tileable, squared images.
Since we'll have to map quite a lot of meshes, it'd be great to have a simple tool that'll Atlas Unfold a mesh so that every face is uv-mapped without distortion, and also keep the size relation between all faces of a single mesh the same. Since we're not dealing with multi-thousand-face meshes, but rather various simple blocks, the clean-up should be rather quick with the "Move and Sew"-Tool Maya provides.
Does anyone know of any freeware tool that'll atlas-unfold the UVs for us? Or a free plug-in to enable Maya to do that?
Regards,
Tim
As is habit with old, medieval houses, not everything is built with 90-degree angles and there are quite a few odd places. UV-Mapping them isn't that fun, especially since we can't go about and create a map for each and every building. Instead, we're preparing generic textures (like a couple textures for the roof to select from), and then simply slap them onto the meshes.
For all that to work, the UV-Map has to be aligned properly and we need to make sure there is NO distortion at all, as our textures are tileable, squared images.
Since we'll have to map quite a lot of meshes, it'd be great to have a simple tool that'll Atlas Unfold a mesh so that every face is uv-mapped without distortion, and also keep the size relation between all faces of a single mesh the same. Since we're not dealing with multi-thousand-face meshes, but rather various simple blocks, the clean-up should be rather quick with the "Move and Sew"-Tool Maya provides.
Does anyone know of any freeware tool that'll atlas-unfold the UVs for us? Or a free plug-in to enable Maya to do that?
Regards,
Tim
