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View Full Version : North polar circle, Johannes Rosenberg (3D)


cajomi
09-22-2006, 05:39 AM
http://features.cgsociety.org/gallerycrits/226044/226044_1158903550_medium.jpg (http://features.cgsociety.org/gallerycrits/226044/226044_1158903550_large.jpg)

Title: North polar circle
Name: Johannes Rosenberg
Country: Germany
Software: Vue

I am just starting with Vue5inf and was testing the GI engine. I really was surprised about the qualtiy and, with the right settings, the speed and so decided to do a render, where most of the scene does not recieve direct light.
The only light used is sun and GI.
The terrain was made with GeoControl (a terrain generator I have develeoped). I used a flowmap (generated and exported with GeoControl) to let the eco system, here the fire trees, follow the terrain. A flowmap is a calculation for the ways, water would flow and is produced, when using an erosion.

The trees a very crisp, to crisp for an animation of course, but I am first working on settings for stills. I have seen a lot Vue landscapes, with "smeary" vegetation in the shadows and less details in the terrain. So most time I spent for searching a good render setting to get most of the details in the shadowed parts.
The render time for this was about one hour.

copyright: Johannes Rosenberg -cajomi-

Creature
09-22-2006, 07:14 PM
I like it - although from the preview image I thought that the trees were wariors of some sort and that would have been cooler (in the true meaning of the word) :)

The distant mountains are looking very good. That cliff or rockface closer to the camera looks a bit flat. I don't know Vue but in a standard program I'd say put some displacement on the rock texture. I guess that's possible in Vue too.

cajomi
09-23-2006, 05:50 AM
May be the trees are a bit less snowcovered. Warriors are not so much my taste, so trees.
The flatness of the foreground cliff is not optimal. There seems to be a limit for the GI engine.
With normal light, the cliff is very rough, but in the shadow the roughness is mostly eliminated. I have to figure out, how to get it in Vue on vertical terrain faces, so far, displacement is not build in in Vue5inf.

Silverwing
09-23-2006, 12:01 PM
Looks really nice!
I love the mood
and the great look
of the GI lighting!

Really nice!

swiecki
09-23-2006, 06:38 PM
I love modeling landscapes. What a great picture!

stalkeron
09-29-2006, 10:08 PM
nice render, I like the 'flow map' issue, even though I can't quite image how that works with a software. good render times as well, guess you tweaked the lighting samples for gi in Vue...

cajomi
09-30-2006, 09:05 AM
Most important for short render times are sensful effect settings. For example the volumetric light does not need to be so high, even -2 works good, if the haze and fog is not so thick.
Mostly I changed the antialias settings. I set the minimum to one and the max to three, but to quality to 100%. That give a crisp look, mostly without stairs, and does not produce oversoftened results, and it is faster.

The flowmaps are much work for the processor, it is a simulation of water flows. As far as I know, flowmaps are only generated by GeoControl and Worldmachine, but GeoControl is much more flexibel, here I need a map with few but very wide flows.

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