PAnick
09-21-2006, 07:41 PM
http://features.cgsociety.org/gallerycrits/27440/27440_1158867716_medium.jpg (http://features.cgsociety.org/gallerycrits/27440/27440_1158867716_large.jpg)
Title: Game art: Cygnar Knight
Name: Nicholas Cort
Country: Sweden
Software: Maya, Photoshop, ZBrush
Polycount: 6455 tris.
Textures: 2 1024x1024, Color, Specular, Normal, Reflection.
Software: Maya, Zbrush and Photoshop.
All images are printscreens from the Maya viewport, taken at 8xFSAA, 16xAniso.
The concept is from the Warmachine board game. Only useable reference I could find was a concept picture at the warmachine homepage since the miniture models didnt have much detail. This is my very first try at normalmaps. When I first started modeling this one I never had in mind to normalmap it, and that made the process harder later during the highpoly modeling, but I learned alot and hope to do a better model next time.
Concept art (http://www.privateerpress.com/images/warmachine/gallery/concepts/swordknight_concept.jpg)
Miniature Model (http://privateerpress.com/images/warmachine/gallery/sword_knight_blister.jpg)
This is a 360 turn animation in QT, 40mb. Viewport in maya frappsed, no post-processing.
Link (http://nicholascort.com/pics/knight/knight_360turn.mov)
This is the wire for the model.
Link (http://nicholascort.com/pics/knight/knight_wire.jpg)
For more info check out my site.
www.nicholascort.com (http://nicholascort.com/knight.htm)
Title: Game art: Cygnar Knight
Name: Nicholas Cort
Country: Sweden
Software: Maya, Photoshop, ZBrush
Polycount: 6455 tris.
Textures: 2 1024x1024, Color, Specular, Normal, Reflection.
Software: Maya, Zbrush and Photoshop.
All images are printscreens from the Maya viewport, taken at 8xFSAA, 16xAniso.
The concept is from the Warmachine board game. Only useable reference I could find was a concept picture at the warmachine homepage since the miniture models didnt have much detail. This is my very first try at normalmaps. When I first started modeling this one I never had in mind to normalmap it, and that made the process harder later during the highpoly modeling, but I learned alot and hope to do a better model next time.
Concept art (http://www.privateerpress.com/images/warmachine/gallery/concepts/swordknight_concept.jpg)
Miniature Model (http://privateerpress.com/images/warmachine/gallery/sword_knight_blister.jpg)
This is a 360 turn animation in QT, 40mb. Viewport in maya frappsed, no post-processing.
Link (http://nicholascort.com/pics/knight/knight_360turn.mov)
This is the wire for the model.
Link (http://nicholascort.com/pics/knight/knight_wire.jpg)
For more info check out my site.
www.nicholascort.com (http://nicholascort.com/knight.htm)
