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wolf_akamartin
09-21-2006, 03:47 PM
Hi all i was wondering if someone could help me. Basically ive been working on a model in zbrush and ive also created a texture for it. I have then exported it out of zbrush and flipped the texture vertically in photoshop and then imported it into max and applied the texture. The texture appears to be fine except in some areas it appears to have faint grid lines on it. Im lost and havent got a clue what these lines are.

Can anyone offer any advice?

leigh
09-21-2006, 03:56 PM
It's possible that the UV map was saved in the alpha channel of the texture, which could cause this.

wolf_akamartin
09-21-2006, 04:09 PM
any advice in what to do then because im pretty new to texturing

leigh
09-21-2006, 04:27 PM
Well, just open the image in Photoshop, and check if there is an alpha channel in it. If so, just delete it.

wolf_akamartin
09-21-2006, 05:29 PM
it has no alpha channel

leigh
09-21-2006, 05:56 PM
Hmm then sorry, but I'm not sure what could be causing it! :sad:

alancamara
09-21-2006, 08:20 PM
Open your model again on ZB and check the textures. "tool>textures>UV Check" Later "fix seam" and export again as object. Maybe this can fix this problem.

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09-21-2006, 08:20 PM
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