RockinAkin
01-30-2003, 11:28 PM
Alright...
I'm setting up an animation, where a character will walk into an environment in front of a non moving camera. I've created and rendered the environment from the stationary camera
(which took about 1.5 hours to render cause of GI, which is obviously too long to create an animation with frame by frame.)
So I want to composite the animation of the character onto the image of the environment I've rendered out.
So, now... in MAX, I assign the Matte Matterial onto everything in the environment scene (this will prevent the environment from being rendered, but still allow for it to receive shadows cast by the character).
My problem is that the environment casts shadows onto itself... which slows down the matte render almost as much as if I rendered it out regularly.
I'm trying to make it so ONLY the character casts shadows onto environment, and the environment casts shadows onto the character. The environment can NOT cast shadows onto itself.
Hope you understood that.
-DivideByZero-
I'm setting up an animation, where a character will walk into an environment in front of a non moving camera. I've created and rendered the environment from the stationary camera
(which took about 1.5 hours to render cause of GI, which is obviously too long to create an animation with frame by frame.)
So I want to composite the animation of the character onto the image of the environment I've rendered out.
So, now... in MAX, I assign the Matte Matterial onto everything in the environment scene (this will prevent the environment from being rendered, but still allow for it to receive shadows cast by the character).
My problem is that the environment casts shadows onto itself... which slows down the matte render almost as much as if I rendered it out regularly.
I'm trying to make it so ONLY the character casts shadows onto environment, and the environment casts shadows onto the character. The environment can NOT cast shadows onto itself.
Hope you understood that.
-DivideByZero-
