Jeremy-Kohar
09-21-2006, 08:57 AM
Hello everybody,
This is my first time to post here. I know this is not low poly game model but I’m trying to model a high-res game character (maybe like Virtua Fighters 5 quality). I try to keep the polycount less than 25,000 triangles (the polycount now is about 23,000 triangles). The basic shapes are pretty much nailed down but I still need to tweak some of the details. Also, I deviate from the concept a bit because I want her to look more realistic. Any critiques or suggestions are welcome. Thank you.
P.S. I’ll make the lower versions of her once I’m finished with this one.
http://www.silentfoxproductions.com/others/wip_References.jpg
http://www.silentfoxproductions.com/others/Scarlett-002Close.jpg
http://www.silentfoxproductions.com/others/Scarlett-001Close.jpg
http://www.silentfoxproductions.com/others/Scarlett-003Close.jpg
This is my first time to post here. I know this is not low poly game model but I’m trying to model a high-res game character (maybe like Virtua Fighters 5 quality). I try to keep the polycount less than 25,000 triangles (the polycount now is about 23,000 triangles). The basic shapes are pretty much nailed down but I still need to tweak some of the details. Also, I deviate from the concept a bit because I want her to look more realistic. Any critiques or suggestions are welcome. Thank you.
P.S. I’ll make the lower versions of her once I’m finished with this one.
http://www.silentfoxproductions.com/others/wip_References.jpg
http://www.silentfoxproductions.com/others/Scarlett-002Close.jpg
http://www.silentfoxproductions.com/others/Scarlett-001Close.jpg
http://www.silentfoxproductions.com/others/Scarlett-003Close.jpg
