View Full Version : Raytraced transparency not 100% transparent
dcarmor 09-21-2006, 12:09 AM I have a bunch of leaves all with alpha masked transparencies. As you can see in the attached image, you can see ghost shadows where it should be clear and white. It looks like the many overlapping transparent objects makes it problematic. I'm hoping there's a simple solution. Thanks for the help. Oh, I did search for 5-10 minutes for this, but found nothing. Thanks!
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ftaswin
09-21-2006, 01:01 AM
in the shader's raytracing option's tab:
turn shadow atenuation to 0
Ft
dcarmor
09-21-2006, 05:25 AM
Sweet! Thanks for taking the time to solve my simple problem.
-Daniel
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09-21-2006, 05:25 AM
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