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View Full Version : W.I.P Character walk cycle


Chapt0r
01-30-2003, 06:39 PM
This is my first walk cycle. The process that I did for this animation was animate the bone structure first through the entire animation, then imported the mesh and skinned it to the rig. I have not touched the envelopes yet, but want to get some initial critiques. Below is the links for front, left and quater each is slightly less then 1mb


Front Animation (http://www.x4artists.com/wes/work/front.avi)

Left Animation (http://www.x4artists.com/wes/work/left.avi)

Quater Animation (http://www.x4artists.com/wes/work/quater.avi)

Thanks in advance.


Chap

ironbearxl
01-30-2003, 08:38 PM
Hi Chapt0r,

That's really good so far, but It also seems kind of robotic. I think the arms should move more naturally.

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