OMS
09-20-2006, 01:22 PM
i want to know , what the best way to design the street or the track for racing game suck as need for speed ,
i need to answer it from the game side , so , the way ( i wish ) , will be more effecince as : very low poly , and real track .
i test more than type , but all types are fail ,,
such as :
- line and outline it then extrude it .
- line and outline it and use germent maker modifier .
- make two line and make poly then bridge between it .
the problem exactly apper when i make the previes type . there is an extra edge will apper ,
look for this picture to know about what i talk :
http://www.bof3d.com/upload/upload/wh_719625847.jpg
you will see the problem in the up right corner , there is an error in the street ,,
plz help me ,,, because really i asked some person and teld me , no way to solve this problem , just i want to know ,,,,,,, (((( How its good in Need For Speed !!! )))
i need to answer it from the game side , so , the way ( i wish ) , will be more effecince as : very low poly , and real track .
i test more than type , but all types are fail ,,
such as :
- line and outline it then extrude it .
- line and outline it and use germent maker modifier .
- make two line and make poly then bridge between it .
the problem exactly apper when i make the previes type . there is an extra edge will apper ,
look for this picture to know about what i talk :
http://www.bof3d.com/upload/upload/wh_719625847.jpg
you will see the problem in the up right corner , there is an error in the street ,,
plz help me ,,, because really i asked some person and teld me , no way to solve this problem , just i want to know ,,,,,,, (((( How its good in Need For Speed !!! )))
