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FutureMarine2008
09-20-2006, 03:17 AM
I was talking to a friend briefly today, and he said that you can create human like figures by just placing a box on a reference picture, and modifying that box until it is in the shape of what you want it to be at. I am using 3ds max 8, and would like to know if anybody here could lend some expertise to this topic or direct me to some good tutorials about this. I have been working with 3ds max 8 for about 4 months now, and have decided I wanted to do 3d images of either people or science fiction characters (maybe some egyptian gods...some of those look pretty cool).

So...could anybody help?

FutureMarine2008
09-20-2006, 10:22 PM
Anybody have an answer?

rblitz7
09-20-2006, 10:51 PM
This is a little too general of a question, try to be more specific. These dvds might be of interest.
http://www.thegnomonworkshop.com/dvds/mes02.html
http://www.thegnomonworkshop.com/dvds/smi01.html

diginime
09-21-2006, 07:58 AM
Yeah, you can use a cube to model a figure. Just create a cube at the beginning. Then delete the half so that at last you can symmetry it. Form the basic shape of the figure by moving the point and faces.

FutureMarine2008
09-22-2006, 01:08 AM
I don't really know what face you are talking about....could you specify more?

rybeck
09-22-2006, 01:55 AM
FutureMarine2008,

Don't get me wrong, but making "human like figure" will require some experience beforehand...
You're apprently not have much knowledge of your tool, and hope you are not rush.
It takes time to know your tool, and you should know your tool well, I believe.
What I'd like to recommend is to find free modeling tutorials from any CG forum like here or others... (here (http://www.3dtotal.com/) is one I knew, and, actually, the link has some tutorials for making figure as well...) Understanding how to make simple objects solid should be done before you jump into too complex model.

FutureMarine2008
09-22-2006, 01:58 AM
FutureMarine2008,

Don't get me wrong, but making "human like figure" will require some experience beforehand...
You're apprently not have much knowledge of your tool.
What I'd like to recommend is to find free modeling tutorials from any CG forum like here or others... (here (http://www.3dtotal.com/) is one I knew..)
Understand how to make simple objects solid first.

Sorry, but as a matter of fact, I do have experience.

I've made many things, landscapes, robots, still scenes, and even used the tutorials at the website you have supplied.

I have not done anything relating to a human figure and was wondering how to do so. I appreaciate that you took the time to help, while I'm still new, I'm not that new.

rybeck
09-22-2006, 02:13 AM
I don't really know what face you are talking about....could you specify more?

Well... my bad... but line above made me to believe what I was talking about in previous post.
If you go to the link I posted, under ""free stuff"" tap, you can select "tutorials."
Than go to "modeling & rigging" part, and there are several step-by-step tutorials for figure modeling. Box modeling is one of ways to begin the modeling, and it either finalize as it grows resolution or switch to mirroring technique.
Hope you enjoy them...

B-Mac
09-22-2006, 03:32 AM
Make a cube over a reference photo of a body, convery to editble poly, use the modelling tools (extrude, connect, target weld etc) to edit the cube (add more faces, points etc) to extend it out to the shape of the body.

sajjadi
09-27-2006, 10:25 PM
hy man check out this. here search for video tutorial i have downloaded from it. very helpfull. www.cgtantra.com (http://www.cgtantra.com) or www.cgtantra.org (http://www.cgtantra.org) .

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