FAT CAP
01-30-2003, 01:05 PM
I have been using MAX for a while now for low poly stuff and really want to get to grips with the render to texture function. DOes anybody know of any good tutorials or can they help with the following problem?
Specifically, in relation to a low-poly character, which has already had mapping co-ordinates applied - I want to know if it is possible to retain the original mapping co-ordinates, while using the render to texture function to output the shadows onto this map, so I can use the output file as a base map in Photoshop, which would show me the light and shadow areas when I go to paint my texture. BOy - that was on loooong sentance - I hope it makes sense to everybody!!!!
Every time I try to use the render to texture function, it adds the AUTOMATIC FLATTEN modifier to my object, and outputs a file with it's own UVWs layed out - which would be very hard to paint over in Photoshop. However, if I try turing the AUTOMATIC FLATTEN option off - the output file is blank.
Is what I am doing possible with this function, or is it just to be used with objects which have already had their maps painted and, only need additional shadow data baked on to them????
I hope someone out there can help - because I've been pulling my hair out for aaages trying to get this one figured out!!
:D
Specifically, in relation to a low-poly character, which has already had mapping co-ordinates applied - I want to know if it is possible to retain the original mapping co-ordinates, while using the render to texture function to output the shadows onto this map, so I can use the output file as a base map in Photoshop, which would show me the light and shadow areas when I go to paint my texture. BOy - that was on loooong sentance - I hope it makes sense to everybody!!!!
Every time I try to use the render to texture function, it adds the AUTOMATIC FLATTEN modifier to my object, and outputs a file with it's own UVWs layed out - which would be very hard to paint over in Photoshop. However, if I try turing the AUTOMATIC FLATTEN option off - the output file is blank.
Is what I am doing possible with this function, or is it just to be used with objects which have already had their maps painted and, only need additional shadow data baked on to them????
I hope someone out there can help - because I've been pulling my hair out for aaages trying to get this one figured out!!
:D
