View Full Version : Low Poly Game Character

09-19-2006, 07:45 AM
This is the start of a low poly character I'm going to model, texture, rig, and animate doing a walk cycle. Going to try and hammer it out as fast as i can while maintaining quality. I don't have endless amounts of time but all my free time will be spent doing this. All constructive crit most welcome. Todays work:


09-19-2006, 10:17 AM
good start...i like it...
waiting for the updates

09-19-2006, 04:52 PM
Looking good so far. Nice edge loops you have going on there. Just not to fond of the tri's on the forehead.

09-19-2006, 09:34 PM
Those are the start of the hairline, the head is probably one more day from finished.

Anyone have any suggestions for the costume and style of the characters body? I'm aiming for 5000 tri's.


www.BrandonGBaxter.com (http://www.BrandonGBaxter.com)

09-21-2006, 03:32 PM
Brandon. As someone whos exploring Low Poly Modelling for the first time, could you explain to me the polys you have for the hair.

I imagine they will have hair textures with opacity maps. But where do the polys origionate from and what other pounts are important whne doing them

09-21-2006, 04:26 PM
Let me guess, Mayan Escalnte's Head Modeling for Games DVD? :) Looks good btw, nice edgeflow.

09-21-2006, 09:14 PM
Yup, phantom nailed it. Those poly's give it away. The poly's are just simple plains divided into tri's, moved in place, points tweaked. Hopefully i can figure out how to texture them properly, as gnomon does'nt have a followup dvd on how to texture the hair, let alone the whole model. Sent them an e-mail a week ago requesting an answer to this question, maybe they will answer. Seems silly to me to have dvd's covering the whole process of modeling, uv mapping, but no texturing. I could manage everything except the Alpha hair, no idea how to do it.

09-22-2006, 02:22 AM
There's a DVD on UV-Mapping the character. Click here (http://www.thegnomonworkshop.com/dvds/mes03.html) for the link. Are you following along with the DVD or already did and are now on to your own Character?

09-22-2006, 03:09 AM
"texturing" not uv mapping. I need to know how to do the hair. Mayan E keeps talking about the alpha hair, so where's the dvd Mayan?

09-22-2006, 08:18 AM
The best I can do for that is say that places like SimplyMaya, TheGnomonWorkshop and Digital-Tutors have kits on Texturing. Mayan never did a Texturing DVD, or at least, it hasn't been released yet.

09-23-2006, 10:09 PM
Bummer, looks like I'll just have to give him a hat. Now that the weekend is here I'll have 2 whole days to devote to completing the modeling and starting the texturing. I've included an image of Josh Nizzi's amazing models I'm using as reference.



09-23-2006, 10:14 PM
looks nice i think when he talks about alpha hair is that it has an alpha map, so that the where you paint black it becomes transparant.. I don't know much about game texturing / modelling but i have once done it in secondlife to try out game textures and there you could just paint in the alpha channel of the texture (.tiff file) with a program like photoshop.. that way it does not have hard edges.

09-24-2006, 07:40 PM
Agreed, on my demo reel model my teacher helped me put an alpha channel texture on the tires of my car. It was a lengthy process (2 hours to figure out) and I'd never be able to reproduce it myself without a proper tutorial.

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